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  1. #1

    Join Date
    Apr 2007
    Mississippi, USA

    Release Updates for April 7th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

    The following products have been updated:

    D&D Xanathar's Guide to Everything
    • [Fixed] Path of Ancestral Guardians table: Changed d8 to d6
    • [Fixed] Arcane Shot: Changed “magic arrow” to “arrow”
    • [Fixed] Research: Changed 100 gp to 50 gp
    • [Fixed] Talking Doll: Changed “set a condition” to “set an observable condition”
    • [Fixed] Healing Spirit: Added limit to the number of times the spell can heal
    • [Fixed] Holy Weapon: Changed “within 30 ft. of you” to “within 30ft. of the weapon”
    • [Fixed] Life Transference: Added “which can’t be reduced in any way” to the damage taken.
    • [Fixed] Sickening radiance: Reworded first sentence of second paragraph.

    D&D Player's Handbook
    • [Fixed] Arcane Trickster: Added “from any school of magic” to the last sentence of the Spells known section
    • [Fixed] Heavy Weapons: Replaced “Small” with “Small or Tiny”
    • [Fixed] Teleportation Circle: Replaced “with 50 gp” with “worth 50 gp”

    D&D Rage of Demons: Out of the Abyss
    • [Fixed] Duergar Soulblade: Moved ‘Create Soulblade’ from Actions to Traits
    • [Fixed] Orcus: Removed (Save DC 23) from lair action
    • [Fixed] Yeenoghu: CON changed to 26; INT changed to 16

    D&D Mordenkainen's Tome of Foes
    • [Fixed] Dwarven Religion: Changed Mordinsamman to Morndinsamman
    • [Fixed] Orcus: Removed (save DC 23) from Power Word Kill
    • [Fixed] Red Abishai: Bite changed to (3d10+6)
    • [Fixed] Hellfire Engine: 4th sentence of flesh crushing stride changed to : “On a successful save, the creature is pushed to the nearest space out of the hellfire engine's path.”
    • [Fixed] Zariel: Added Reach 10ft., to Javelin attack.
    • [Fixed] Giff and Skulk: Added (giff) and (skulk) to respective monster types
    • [Fixed] Yeenoghu: CON changed to 26, INT changed to 16
    • [Fixed] Zariel: Horrid Touch: First two sentences changed to "Zariel touches one creature within 10 feet of her. The target must succeed on a DC 26 Constitution saving throw or take 44 (8d10) necrotic damage and be poisoned for 1 minute."
    • [Fixed] Drow Inquisitor: STR changed to 12
    • [Fixed] Water Elemental Myrmidion: CON changed to 16
    • [Fixed] Soul Monger: WIS changed to 16
    • [Fixed] Various places: Faerûn changed to Toril

    13th Age Ruleset
    • [Fixed] PC sheet label display fix
    • [Fixed] Level incorrectly being added multiple times for non-basic powers and miss damage.
    • [Fixed] Some text not displaying correctly in FGU

    13th Age Bestiary
    • [Fixed] Some text not displaying correctly in FGU

    Hell on Earth Reloaded Player Guide
    • [Fixed] Incorrect graphic file name

    D&D Classics: S4 The Lost Caverns of Tsojcanth (1E)
    • [Update] Various text updates for FGU compatibility

    D&D Classics: N1 Against the Cult of the Reptile God (2E)
    • [Update] Various text updates for FGU compatibility

    D&D Classics: Temple of Elemental Evil
    • [Update] Various text updates for FGU compatibility

    D&D Classics: Complete Wizard's Handbook
    • [Update] Various text updates for FGU compatibility

    D&D Classics: PHBR11 The Complete Ranger's Handbook
    • [Update] Various text updates for FGU compatibility

    D&D Classics: PHBR12 The Complete Paladin's Handbook
    • [Update] Various text updates for FGU compatibility

    D&D Classics: Monstrous Manual (2E)
    • [Update] Various text updates for FGU compatibility.
    • [Update] Hag, Annis resistances updated using new DDR feature

    D&D Classics: Dungeon Masters Guide (2E)
    • [Update] Various text updates for FGU compatibility
    • [Update] Added charges to Rod of Smiting
    • [Update] Cloak of Displacement effect changed to proper "DISPLACED"
    • [Update] Deck of Illusions Table added
    • [Update] Joker on Deck of Illusion details added
    • [Update] Defender swords powers/weapon entries added

    D&D Classics: Player's Handbook (2E)
    • [Update] Various text updates for FGU compatibility.
    • [Update] Druid class power "Shapechange" added at level 7
    • [Fixed] Typo on Table 1, Lift Gates (was Dates) Updated Various weapons range/rof details.

    2E Ruleset
    • [Added] Sanity checking to drag/drop on Powers/actions to make sure they are within the scope of that power. You cannot move actions between different powers
    • [Updated] Inventory item Location (Manual) setting wasn't syncing storage organization when always expected
    • [Updated] Inventory items placed did not stack if the item existed already
    • [Added] Extra sanity checking to memorization so that when values are changed it's a little smarter keeping things right
    • [Updated] Damage type settings were not working as intended (applying base type)
    • [Updated] When initiating a target to save the output text will show as [TARGET-SAVED] or [TARGET-FAILED] to better differentiate
    • [Updated] Tweak to math for damage/heal calculations to remove decimals in final results
    • [Fixed] Extra space between powers in power/spell action list
    • [Fixed] Item effects would never be visible to players even if they should have
    • [Added] $WOUNDS and $CURRENTHP macros for effects
    • [Added] $MAXHP macro for effects to use. Returns the maximum HPs for target of effect
    • [Added] Drag/drop location/placement of items in Inventory (drag a waterskin and drop it into a backpack)

    D&D Acquisitions Incorporated
    • [Fixed] Couple token/encounter errors fixed

    D&D Unearthed Arcana
    • [Added] New article – Spells and Magic Tattoos

    Explorer's Guide to Wildemount
    • [Fixed] Adventure modules to have named NPCs plus misc parcel additions to the adventure based on forum feedback
    • [Fixed] Created equipment item for the Hollow One supernatural gift (main and players) so this can be drag-able to a character

  2. #2

    Join Date
    Apr 2007
    Mississippi, USA
    Hot Fixes 4-10-2020

    SFRPG Ruleset
    • [Fixed] Class not updating properly when added by client

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