-
April 7th, 2020, 18:27 #1
Combat Tracker - Grouped NPCs (Collapsing Accordion)
Hi,
Does anyone know how to stop grouped NPCs in the CT from collapsing under the accordion? It's so annoying that I have to open it up each time. When the next actor goes, the accordion closes up again.
-
April 8th, 2020, 14:26 #2
- Join Date
- Mar 2020
- Location
- Washington DC
- Posts
- 51
qdwag, I had that same issue when I played the other day.
-
April 8th, 2020, 14:28 #3
-
April 8th, 2020, 14:40 #4
- Join Date
- Mar 2020
- Location
- Washington DC
- Posts
- 51
Totally agreed, it was an absolute pain. I am guessing you were also in FGU? I'm not sure, but it might be a bug. Maybe see if others chime in. If so, report it on the Unity page.
-
April 8th, 2020, 14:41 #5
Yup. Unity.
I hope more people chime in on this to confirm. I don't recall seeing this as a known bug though. Perhaps I'm wrong.
-
April 8th, 2020, 22:19 #6
- Join Date
- May 2011
- Location
- Los Angeles
- Posts
- 157
Can confirm I'm having the same problem in FG Unity. Very irritating.
Game Streams - twitch.tv/rodney418
Ultimate License - All you need to play in my games is Fantasy Grounds Demo
Favourite Rulesets: Savage Worlds
Currently Running: Pirates of the Spanish Main, Interface Zero, Primeval Thule
Time Zone: PST
-
April 9th, 2020, 02:54 #7
- Join Date
- Mar 2020
- Location
- Washington DC
- Posts
- 51
Is there any way a Mod could move this over to the FG Unity board? Seems like there are enough of us that it is probably a bug on the FGU side.
-
April 10th, 2020, 17:25 #8
Was just about to respond about multiple Combat tracker issues and after updating this morning it seems they have all been resolved!
-
April 10th, 2020, 17:33 #9
The good news is, mass deleting NPC groups via the Menu works now. Thank you!
But with grouped NPCs, the accordion still keeps closing after hitting the "next combatant" button. I hope this gets sorted next. Super tedious to have to keep opening the group accordion just to see what's happening.
-
April 13th, 2020, 22:12 #10
This is by design. Accordion is expanded whenever interaction is needed for member and collapsed otherwise. To understand the frustration, I would need to know use-case scenario where do you need to have the accordion expanded all the time?
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks