Thread: Multi Monitor Support planned?
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April 6th, 2020, 15:46 #1
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Multi Monitor Support planned?
Most people are meanwhile having a multi monitor setup.
Also if implemented well, this could enable fantasygrounds unity to be used in live sessions with a second screen e.g. TV connected to the device.
When Multi Monitor functionality will come to FG Unity?
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April 6th, 2020, 17:05 #2
You can already use a second screen by opening a second instance of the software and connecting to the "localhost".
I believe that they investigated Multi-monitor support, but it is not a feature of Unity (or many other engines) and is not likely to be supported. Your best bet is to stretch one instance across both monitors, or open two instances, the second being a player instance on the player facing screen.
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April 6th, 2020, 17:05 #3
No time Soon (tm). You can search for detailed discussions of why. But in short, Unity does not have reliable multi-monitor libraries.
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April 6th, 2020, 17:27 #4
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ok.
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April 6th, 2020, 20:49 #5
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Multi-monitor would make game mastering a whole lot easier.
Please make happen!
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April 7th, 2020, 00:48 #6
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Go vote: https://fg2app.idea.informer.com/proj/?ia=54190
It's already number one, so if it can at all reasonably be done I'm sure they will do so.
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April 7th, 2020, 05:43 #7
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Unity has Multi-monitor support. At least one program I use built on unity has support for it.
I use Arkenforge for my local games and it allows you to stream to a second monitor. So the capability is there I'm just guess it would be a significant undertaking to get it to work and the developer isn't willing to commit to it while they are still in beta?
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April 7th, 2020, 06:04 #8
One of the developers previous comments on the topic. I feel like I've seen a more recent official comment, but can't find it currently.
https://www.fantasygrounds.com/forum...l=1#post342564
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April 7th, 2020, 09:37 #9
I dont get it? You mean you want this?
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April 7th, 2020, 09:50 #10
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If your aim is to have FG running on a second monitor to display to players then you can still use the old fashioned way of starting a second instance of Fantasy grounds and using localhost as the IP address. This has the advantage of the 'player' instance only showing what you want, as you will have control over what is displayed.
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