Thread: Languages and module editing
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April 6th, 2020, 12:34 #1
- Join Date
- Dec 2016
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- 116
Languages and module editing
Hi !
Two things:
My players can understand all the languages they should be able to understand, but they do not have the option to write in other languages than "common".
Missing feature, bug, something that I am doing wrong ?
Me as master, I can choose the languages, but players not.
Editing adventures.
Playing LmoP atm. I remember two years ago I was able to copy text from the adventure modules outside of FGC for translation and then copy back to the module, so that the text parts that will be linked to the chat are in a lanuage of my choice.
I tried this yesterday, but seems FGU does no more allow to copy text outside. Also I am not able to edit the adventure , so for example make remarks, highlight text and so on. No more possible ?
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April 6th, 2020, 13:05 #2
- Join Date
- Dec 2016
- Posts
- 116
The editing topic is resolved, was my fault, so no answer needed.
I tried to edit in reference, outside of reference manual it is possible, also copying the text outside.
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April 6th, 2020, 16:58 #3
Languages is a known issue.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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