Thread: NPC/Monster effects
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April 5th, 2020, 20:49 #1
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NPC/Monster effects
I noticed that the npcs/monsters included with the modules have the action rolls included when I drag them onto the combat tracker. Is there a way to store that information on custom monsters?
looking at the Azer for example, it has a heated weapons that adds 1d6 damage to its weapons. But I made a custom monster with a similar ability that doesn't show up.
Sorry if this is a repost, I could only find info on PC effects.
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April 5th, 2020, 20:58 #2
You have to use the same verbage/wording as the official monsters in order for FG to understand how to parse the action.
See https://www.fantasygrounds.com/forum...ffects-on-NPCs
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April 5th, 2020, 22:22 #3
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Thanks, I'll look that over, is there an option for a custom tag effect?
for example It has an ability that grants it immunity to opportunity attacks for 1-4 rounds. I don't think there is a monster that does that. though its kind of like zephire strike for the ranger.
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April 5th, 2020, 22:25 #4
Now way I can think of to code immunity from opportunity attacks. Just like at the table, the DM will have to know what's going on
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 5th, 2020, 22:35 #5
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thats fair, one more if I may, can I combine things from the link you sent? for example, a vampiric aura sort of thing where a creature has to make a save or take damage, but that damage gets added to the creatures hp (or thp)?
I found the save section and the regeneration section, just not sure if they would mix.
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April 5th, 2020, 22:39 #6
There isn't an automatic way to get damage added as a heal. What you can do is right click on the damage in chat and select negative and then drag that from chat onto the character to be healed.
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April 5th, 2020, 22:42 #7
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