-
April 5th, 2020, 07:37 #1
- Join Date
- Nov 2017
- Location
- Western NY
- Posts
- 139
Trait +1d Effect Not implemented?
Hi there,
So I tried to add an effect [Trait +1d] which should increase the die type for all trait rolls by 1, but this does not seem to be implemented. [Trait+1] works fine adding a straight +1 mod, and [Specificskill +1d] works just fine. Am I missing something? Would this be difficult to implement?
Thanks!
-
April 5th, 2020, 12:20 #2My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
April 5th, 2020, 18:44 #3
- Join Date
- Nov 2017
- Location
- Western NY
- Posts
- 139
I want to raise and lower them all. I was trying to implement a house rule lowering/raising all trait rolls rather than flat modifiers like for wounds/fatigue, as I find SW has too much of a death spiral built in otherwise. So can this be implemented? It seems like the functionality is there already in some form
-
April 5th, 2020, 19:22 #4
Yea, apparently it doesn't work.
As an elegant workaround, you could create an Effect on the effect list called say Effectplus1d[Strength|Agility|Smarts|Spirit|Vigor|Fighting|...p utallyourskillshere +1d]
And then when you want to reference it, either adding to CT or to an item simply use #, example: Big Buff [#Effectplus1d], so you won't have an enormous list of traits when you actually have to use it.
-
April 6th, 2020, 18:01 #5
- Join Date
- Nov 2017
- Location
- Western NY
- Posts
- 139
Does the "|" character work in Unity? I was having issues with the Outsider hindrance not registering the penalty to Performance skill (it is listed as [Performance|Persuasion -2]). I made an effect using it too and it didnt register one of the skills I listed either. There have been a lot of oddities with effects applying sometimes then not being applied for no reason I can determine. It makes me not trust the program, which is not good. For now, I am chalking it up to the Unity version still being in beta and in flux so much of the older rulesets might not be keeping up with the changes.
-
April 7th, 2020, 05:10 #6
Yes, it does. I just tried it, and even tried adding [Performance|Persuasion -2] to the outsider Hindrance, and it worked perfectly well. As a Hindrance, it auto adds a -2 penalty directly on the skill. And if used as an effect, it actually added a modifier to the roll. So... actually working.
-
April 13th, 2020, 22:32 #7
FYI, I am adding support in Savage Worlds 5.2 where Trait effect keyword would affect all Trait.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
April 14th, 2020, 00:45 #8
- Join Date
- Nov 2017
- Location
- Western NY
- Posts
- 139
Nice! Though the Effect with everything does work! Though Common Knowledge and Weird Science seem to break the "|" line, had to add them individually after a "," . Attributes too.
-
April 14th, 2020, 07:21 #9"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks