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  1. #1

    Trait +1d Effect Not implemented?

    Hi there,

    So I tried to add an effect [Trait +1d] which should increase the die type for all trait rolls by 1, but this does not seem to be implemented. [Trait+1] works fine adding a straight +1 mod, and [Specificskill +1d] works just fine. Am I missing something? Would this be difficult to implement?

    Thanks!

  2. #2
    Doswelk's Avatar
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    Quote Originally Posted by EmptyOwl View Post
    Hi there,

    So I tried to add an effect [Trait +1d] which should increase the die type for all trait rolls by 1, but this does not seem to be implemented. [Trait+1] works fine adding a straight +1 mod, and [Specificskill +1d] works just fine. Am I missing something? Would this be difficult to implement?

    Thanks!
    You need to replace Trait with the actual Trait you want to Raise

    e.g. Strength +1d or Fighting +1d
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  3. #3
    I want to raise and lower them all. I was trying to implement a house rule lowering/raising all trait rolls rather than flat modifiers like for wounds/fatigue, as I find SW has too much of a death spiral built in otherwise. So can this be implemented? It seems like the functionality is there already in some form

  4. #4
    Yea, apparently it doesn't work.

    As an elegant workaround, you could create an Effect on the effect list called say Effectplus1d[Strength|Agility|Smarts|Spirit|Vigor|Fighting|...p utallyourskillshere +1d]

    And then when you want to reference it, either adding to CT or to an item simply use #, example: Big Buff [#Effectplus1d], so you won't have an enormous list of traits when you actually have to use it.

  5. #5
    Does the "|" character work in Unity? I was having issues with the Outsider hindrance not registering the penalty to Performance skill (it is listed as [Performance|Persuasion -2]). I made an effect using it too and it didnt register one of the skills I listed either. There have been a lot of oddities with effects applying sometimes then not being applied for no reason I can determine. It makes me not trust the program, which is not good. For now, I am chalking it up to the Unity version still being in beta and in flux so much of the older rulesets might not be keeping up with the changes.

  6. #6
    Yes, it does. I just tried it, and even tried adding [Performance|Persuasion -2] to the outsider Hindrance, and it worked perfectly well. As a Hindrance, it auto adds a -2 penalty directly on the skill. And if used as an effect, it actually added a modifier to the roll. So... actually working.

  7. #7
    Ikael's Avatar
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    FYI, I am adding support in Savage Worlds 5.2 where Trait effect keyword would affect all Trait.
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  8. #8
    Nice! Though the Effect with everything does work! Though Common Knowledge and Weird Science seem to break the "|" line, had to add them individually after a "," . Attributes too.

  9. #9
    Ikael's Avatar
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    Quote Originally Posted by EmptyOwl View Post
    Nice! Though the Effect with everything does work! Though Common Knowledge and Weird Science seem to break the "|" line, had to add them individually after a "," . Attributes too.
    It might be the whitespace in those traits. Remove the whitespace in effect and you should be good to go.
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