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April 4th, 2020, 04:29 #1
- Join Date
- Aug 2019
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Changing Initiative modifier for PC
In the recent resource (Wildmount), a new wizard subclass allows the player to add their INT modifier to their initiative rolls. (We have the official module and the ability. It is dragged/dropped onto the character sheet. But it does not impact the roll. I'm guessing it wasn't scripted.
How would I change this manually?
edit: I'm new at working with effects and stuff like that. Trying to understand it.Last edited by dumhed; April 4th, 2020 at 04:48.
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April 4th, 2020, 09:59 #2
Create an effect of INIT: [INT] in the actions tab and apply the effect to the character once they are on the CT.
More on effects here: https://fantasygroundsunity.atlassia...ced+Automation
And in these videos: https://www.fantasygrounds.com/forum...-Videos-for-5EIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 4th, 2020, 21:54 #3
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April 5th, 2020, 20:21 #4
If you don't want to use an effect, you can mouse over the Init modifier value on the PC character sheet and CTRL-Mousewheel up and down to modify it as well.
Fantasy Grounds Unity Lives! Good job, Smiteworks!
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