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April 3rd, 2020, 16:46 #1
- Join Date
- Oct 2018
- Posts
- 2
Struggling with Creating a Module Using NPC Engineer
Good afternoon!
I recently downloaded NPC Engineer in order to import an NPC I created on DNDBeyond to Fantasy Grounds Unity. I created a new project and ensured my module file path was correct. I imported the NPC information and saved it to the project and then clicked the dragon head that said complete module. When I open my Fantasy Grounds Unity Module folder I can see the module I created in NPC Engineer. However, when I load up my game the module is not in my library to load. I've read through the how to use NPC Engineer pdf as well as searched these forums but haven't found an answer yet. I'm sure I'm missing something simple. Any help would be much appreciated. Thank you!
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April 3rd, 2020, 21:12 #2
You'll probably want to post int he Engineer Suite thread or go to the ES Discord so that the users of ES or its new developer can answer your questions. That way you'll connect directly with those folks who use ES the most.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 3rd, 2020, 23:16 #3
- Join Date
- Oct 2018
- Posts
- 2
I'll do that, thank you!
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April 4th, 2020, 08:11 #4
See the second to last post here: https://www.fantasygrounds.com/forum...-library/page2
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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