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April 2nd, 2020, 20:22 #1
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5E Extension - Blindsight and Truesight handling
This extension adds in default effects for Blindsight, Truesight, and Blur.
The idea is that anyone with the Blindsight or Truesight effect on them will ignore Invisibility for purposes of advantage (from the invisible person) or disadvantage (against the invisible person).
I've also changed how the blur spell is parsed so the effect it gives is Blur; (C); instead of GRANTDISATK; (C); This allows for players or npcs with the blindsight or truesight effect to ignore the effects of blur while granting disadvantage to any who do not have that effect.
If anyone has any questions or suggestions to this let me know.
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April 2nd, 2020, 20:31 #2
Nice Kent, Welcome to the forums and great contribution as your first post! Glad to have you with us
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April 2nd, 2020, 20:45 #3
Nice one,
Will give it a try.
Cheers, Steve.
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April 2nd, 2020, 22:27 #4
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I encouraged him to make it tyvm.
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May 5th, 2020, 17:00 #5
Great extension! One issue I found is that if a PC has Blur (S)(C) from Rob2e's Spell Coding, it doest not work as his version of Blur is not parced the same as the PHB version. Just food for thought; it is a very easy workaround. We certainly do not expect any extension to withstand every other mod or extension out there. Keep up the good work.
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May 5th, 2020, 17:14 #6
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Let me know how his coding effect looks and I'll try to update to make sure that it's handled properly. I would think it would since his effect coding always has the name in it and I believe I just added "Blur" as an effect that's handled in and of itself... If you tell me how it's parsed I can probably look at fixing it.
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May 5th, 2020, 18:29 #7
It is simply: Blur (C); GRANTDISATK which is what the original Blur did anyway, I believe.
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May 5th, 2020, 18:33 #8
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Ah, the problem is it's "Blur (C);" instead of "Blur; (C);" Easy fix would be for you to just add the ; into the effect yourself, changing the code to handle that is doable, but awkward. Let me know if that is an acceptable fix for you, I know a lot of people use rob2e's effect coding so it may be worth while just adding it into the extension, or contacting rob and asking him to update the module with that change...
At the same time however, the GRANTDISATK shouldn't be there with this extension as it automatically handles that part and then ignores it if the other person has truesight or blindsight. So I'd just change using the rob2e coding for this, and use the PHB one since I adjusted how that spell is automatically parsed with this extension.
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May 5th, 2020, 18:40 #9
Ya, cool. Its is very easy to work around. I appreciate your extensions. These little things are actually something I enjoy working through as a Fantasy Grounds user. It keeps me it tune with the inner working of the rules.
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May 7th, 2020, 19:40 #10
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Nice. Just picked up all your stuff from DMGuild too. Nice work.
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