Thread: MGT2 v1.1.1
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April 2nd, 2020, 21:52 #11
Dakadin is correct. Client side needs to use OOBMessage to fake being a host when attempting a task with the DB. OOBMessage needs to be placed in a global script and all the data pushed into it. That's how I got role changes to work properly in SF Ship Combat on the character sheet.
Dominic Morta
Ruleset Developer
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April 4th, 2020, 12:50 #12Ruleset and much more content built for FGU.
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April 4th, 2020, 12:59 #13
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April 4th, 2020, 18:06 #14
As esmdev mentioned I wrote the ship combat inclusion to SFRPG. The OOB messaging example would be located in the ship tab in the character sheet. If you follow the code it gives an example of how it sends the information to the host and then the function runs for the client as if it were the host.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 4th, 2020, 18:27 #15Ruleset and much more content built for FGU.
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April 12th, 2020, 16:21 #16
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QUESTION: Are the Central Supply Catalog items hidden somewhere or does my GM need to load a new module? Trying to create a character right now but only the basic items are avalible.
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April 12th, 2020, 17:12 #17
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Hi.
The Central Supply Catalog has not yet been converted to Fantasy Grounds. The last update on the conversion said that it was nearly completed.
There were a number of coding changes to the ruleset in order to make it function. Once it is released it will be available in the FG store and will function like a normal module.
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April 12th, 2020, 17:13 #18
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I should add that if you are in a hurry and cannot wait, you can enter most of the items from CSC into the items tab but some might not function as intended until the ruleset is updated to support them.
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April 14th, 2020, 02:10 #19
I've just finished CSC, so it'll go to LordNanoc for his testing.
There are ruleset changes to make some of the items to work properly, this is what v1.1 release line is for, make it good for gear/weapons/armour/other stuff. So v1.2 can be used to get Highguard all working.
Cheers,
MBMRuleset and much more content built for FGU.
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April 21st, 2020, 17:01 #20
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Request for Worlds modification:
Main Page > Multi-line text box with label 'Extras'
The purpose would be to add information like docking fees, high-port/down-port presence, fuel availability, etc.
For instance:
Glisten has a docking fee of 2000 credits, has a high-port but no real down-port, both refined and unrefined fuel is available at standard cost.
While I could put that into the notes page it is easier to have on the main page. Also I generally put tremendous paragraphs of information in the notes page so it would be nice to be able to have a quick bit of specific info on the main.
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