Thread: MGT2 v1.1.1
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April 21st, 2020, 17:56 #21Ruleset and much more content built for FGU.
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April 21st, 2020, 18:14 #22
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I am happy with a text box but others might want more. The text box seems like a simple, quick solution. My thinking is that it isn't fixed data so people can put whatever they want in it.
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April 21st, 2020, 18:21 #23Ruleset and much more content built for FGU.
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April 30th, 2020, 18:23 #24
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Since we have time while we wait for CSC, a quality of life improvement might be to indent items in inventory if they are inside a container.
Backpack Back
Medkit Backpack
Toolkit Backpack
Holster Waist
Pistol Holster
5E does it this way and makes inventory a little easier to read and figure out what is in what.
Edit: It isn't displaying the spacing but imagine there are a number of spaces in front if medkit, toolkit and pistol.Last edited by esmdev; April 30th, 2020 at 18:46.
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April 30th, 2020, 23:12 #25Ruleset and much more content built for FGU.
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May 1st, 2020, 00:01 #26
Chap,
How's this looking for you?
IndentedEquipment.JPG
Need to fix up Encumbrance, seems armour not worn but carried isn't adding.
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MBMRuleset and much more content built for FGU.
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May 1st, 2020, 00:05 #27
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Looks great!
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May 1st, 2020, 00:06 #28Ruleset and much more content built for FGU.
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May 1st, 2020, 00:17 #29
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TBH, I don't really do social media, in fact the FG forums are probably the only place that I'm active at all. I do periodically look at your twitter feed via twitter.com to repost update pictures to my group.
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May 1st, 2020, 14:53 #30
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I've debated for awhile if I should bring up the trade system, especially since I've got my own out of FG solution. As it seems to be a project in motion I decided to post some screenshots of my system in hopes that concepts might help with ideas for the trade implementation. Since the trade system that I use is a hybrid of MGT2 (passengers, freight, mail) and T4/T5 (speculative), the speculative would need to change to conform to MGT2. It would probably be easier to do MGT2 speculative trade.
The information that is needed in order to generate trade information:
trade_generation_input.jpg
Fortunately, a lot of the above data can be pulled directly from the characters and campaign data.
The output of information after processing:
trade_generation_output.jpg
For completion (and to hopefully generate ideas) I am including the speculative trade sales despite it not being MGT2 compliant:
The information that is needed in order to sell speculative trade:
trade_sales_input.jpg
The output of information after processing:
trade_sales_output.jpg
I hope that this spurs some ideas on a comprehensive trade system for the MGT2 ruleset. It's a lot of coding but having a system like this vastly improves the speed of trade generation.
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