STAR TREK 2d20
  1. #1

    Coding spell effects

    I have looked everywhere, and whilst I am getting to grips with coding effects, I cannot for the life of me work out how to code beneficial bonuses into spell effects? For example, can this be coded, and if so where do I code it?

    Power - Armour
    Duration - Maintained

    Armor creates a field of magical protection
    around a character or an actual shell of some sort,
    effectively giving the target Armor. Success grants
    the recipient 2 points of Armor. A raise grants 4
    points of Armor.

    It may be the case of just dragging from FX I guess
    Last edited by Martin153; April 1st, 2020 at 10:08.
    Ultimate License Holder
    Current Games - Savage Worlds, 5e, Traveller, RMC (MERP)
    Lover of old school RPG: Traveller, MERP, RMC, Cthuthu

  2. #2
    In SWADE the Armor power is now Protection, but anyway, if you open the power's dialog box and scroll down, all the appropriate effects are included. You do have to enable the correct one manually since there is no way to code which one to trigger based on whether the casting was a success or a raise.

  3. #3
    thank you
    Ultimate License Holder
    Current Games - Savage Worlds, 5e, Traveller, RMC (MERP)
    Lover of old school RPG: Traveller, MERP, RMC, Cthuthu

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