Thread: Proficiency Mechanics
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March 27th, 2020, 04:18 #1
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- Jul 2019
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Proficiency Mechanics
I have a player who is not proficient in a general weapon type. They are however proficient in any weapon with the Injection property. Is there a way to manually change this in a weapon? Proficient seems to be applied if the feature is in your abilities section, and only automatically applies to actions connected to items. Otherwise it seems to just assume proficiency, I don't see anywhere to manually apply proficiency.
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March 27th, 2020, 09:30 #2
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- Jul 2016
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An option would be to give them a +4 bonus to the attack roll (click the magnifying glass). It would still show up as non-proficient but the bonus would be correct.
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March 28th, 2020, 00:50 #3
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- Jul 2019
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Yeah, That is kind of the work around right now but the NOPROF drives me nuts.
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March 28th, 2020, 08:02 #4
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- Jul 2016
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One player has suggested deleting the references between the class and recordname entries in the XML previously but I haven't tested it out yet.
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March 28th, 2020, 20:42 #5
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- Jul 2019
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So far the best solution I have found is changing the subtype for the item on the action to a subtype they have proficiency for.
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