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  1. #1

    player modules not loading (D&D 5E FGC ultimate)

    I had two players logged on at the time. Neither player could not see the PHB module (or others even though they had been selected to load) in order to create a character. They could see the SRD but no other options were available (PHB, XGE, etc.).

    It appears that this may have been an upload issue from my desktop to the remote players. I ended up creating (finishing up) their characters.

    Process question: When a player selects a module, does it upload from me and download to him? If so, can we log on earlier and give time for the process? Does this loading stay on the players PC so the next time we play we don't have to go through this again?

    Later, when I was sharing a map, some players could only see gray and some could see parts of the map. When I unmasked small sections, the players could see these. When I showed an image of a monster, all they saw was gray.

    I love the program but the apparent performance issues (probably network related) are frustrating.

    Any suggestions on remedies?

  2. #2
    Trenloe's Avatar
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    Is this for FG Classic or for FG Unity?
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  3. #3
    Zacchaeus's Avatar
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    If any modules show a green tick against them in the module activation screen those will be shared with your players. The players will download these modules when they connect. The players will then see the module in their module activation screen and will need to click on the load button which causes further files to be downloaded. If you have many such modules shared then the download time can be considerable. The number of players, upload speed, bandwidth are all factors which will contribute to the time.

    You should consider what modules your players need. For example you have the PHB so there is no need to share the SRD and Basic Rules modules as well. Check your module activation list and change the green tick to a Red Cross by clicking on the tick to disable sharing.

    when you share a map this can also take time depending on the size and resolution of the map. The same factors as above are in pla.

    You can preshare maps by right clicking and selecting preload. The map will then download when the players join your game.

    It is a good plan to have players join well before game time and probably not all at once.

    Finally once the players have joined once and downloaded all of the resources they do not need to download again in future sessions.
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  4. #4
    Zacchaeus's Avatar
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    Quote Originally Posted by Trenloe View Post
    Is this for FG Classic or for FG Unity?
    I think it’s in the title
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    I think it’s in the title
    Doh!

    Sorry...
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  6. #6
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    Well... it does say both!

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  7. #7

    Thanks for the comments.

    I only shared the PHB but it never seemed to get downloaded by the players. The game was still great.

    I'm guessing it must have been a network issue on my part.

    Now since I know I can have the players preload the data, I can start up my session beforehand and let them download modules.

    It's good to know that once in a campaign, players don't have to reload modules for each session.

    Thanks all for the information!

  8. #8
    Have the player's nuke their cache before logging in, and have them log in one at a time.
    Paul Grosse
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  9. #9

    Clearing Cache

    Quote Originally Posted by Nylanfs View Post
    Have the player's nuke their cache before logging in, and have them log in one at a time.
    This would be the specific cache for my campaign, I'm assuming. This would force the re-download of the modules?

  10. #10
    LordEntrails's Avatar
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    Quote Originally Posted by jrpettit View Post
    This would be the specific cache for my campaign, I'm assuming. This would force the re-download of the modules?
    For the players it will clear the caches for all campaigns and they will have to redownload all shared data.

    If possible, have your table up early and have players log in one at a time to redownload stuff when no one else is.

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