Thread: FGU "@Ganging up" effect
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March 21st, 2020, 23:56 #1
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FGU "@Ganging up" effect
I have a problem with that effect, it won't apply. I can use the @Attack without any problem, but not the gang up bonus reduction !
Also, is there a way to put such an effect in a power ? I can only make it work on items, attacks or in aptitudes...
Thanks in advance.
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March 22nd, 2020, 00:49 #2"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
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March 22nd, 2020, 00:51 #3
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I use the Deluxe explorer edition and I have tried both...
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March 22nd, 2020, 10:15 #4
Are you using a map with a grid? You need to be on a map for gang up bonuses to auto apply
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March 22nd, 2020, 10:26 #5
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I have used the modifiers table to give the Ganging Up bonus successfuly. My problem is that I'm unable to code an aptitude to reduce that bonus. @Ganging Up does not work in my simulations.
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March 22nd, 2020, 10:48 #6
You need to use automation for the gang up effects to work. Don't use the modifiers table. Try it using a map with a grid and it should work
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April 6th, 2020, 06:08 #7
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I know it's been a while, but I had a similar thing on a gridded map. I was expecting the ganging up bonus to be applied. No one got it. It was my understanding that should be automated, as the gang up house rule is set to standard and all other similar things are auto applied. Is that the case or is something else needed? FYI, also using SWADE and FGU.
Last edited by wyndhydra; April 6th, 2020 at 06:12.
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April 6th, 2020, 07:42 #8
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April 6th, 2020, 14:10 #9
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Ok. I double checked. Everyone was on the same faction Here is an image of the resulting attack roll. Note parry, was appropriately applied, but had the gang up bonus been applied correctly it would have hit. Any thoughts? What am I doing wrong?
Example.jpg
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April 6th, 2020, 15:18 #10
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I can't figure out what you might have done wrong... at least you can modify the totals in the CT if needed...
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