Thread: AD&D Ruleset updates coming
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September 20th, 2020, 14:49 #61
- Join Date
- Jan 2017
- Posts
- 6
Thanks for all your hard work! Trying to do character creation in FGU and was wondering on Fighters is there a toggle or something for Weapon Specialization in proficiencies or something. Also new to Fantasy Grounds so not sure if this was the right place to ask.
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September 20th, 2020, 21:33 #62
To make a specialization proficiency you set the hit/dmg adjustments on the weapon proficiency. As far as FG is concerned specialization or just proficient is the same as far as how you add/apply it.
Feel free to start a new thread for any question. This thread is mostly for me to post new features I've implemented/coming in an update but no harm---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 21st, 2020, 01:35 #63
- Join Date
- Jan 2017
- Posts
- 6
Thanks for getting back to me. Are you converting any rulebooks or Monster Compendiums?
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December 8th, 2020, 19:46 #64
Have not done this in a while but, here is a overview of the upcoming "Active/Deactive" tokens in encounters option.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 8th, 2020, 20:45 #65
Excellent addition!
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RIP Canada, February 21, 2022
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December 8th, 2020, 22:36 #66
- Join Date
- Mar 2020
- Posts
- 74
Wow - you read my mind - a superb feature!
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December 8th, 2020, 23:15 #67
- Join Date
- Jan 2018
- Posts
- 12
I love you man :-)
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December 9th, 2020, 03:12 #68
Will it be possible, one day, thanks to its creation, to automate this and make active in the CT only what is in the field of vision (Line of Sight) of the character?
I know this would be complicated, because I can't imagine what it would be like if the players split up ... I think it would be crazy for DM, but it would be cool.[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
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December 9th, 2020, 04:03 #69---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 9th, 2020, 04:11 #70
In this case, my idea is as follows, say that one player is in the area where you put the Orcs and another in the area where you put the Ghouls, and if one of the enemies leaves the field of view of the character he would be hidden in combat the same tracker, that is, they would be individual characters in different areas and each one would have their group of enemies visible only to themselves, but that's where the confusion comes because both groups would appear on your combat tracker.
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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