Thread: Chases in SWADE
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October 19th, 2020, 19:25 #11
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- Romania
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I quite enjoyed that movie and I managed to do part of a chase.
I added a map, I set a grid, I activated the chase mode, I placed cards at the top of the map/grid.
I added NPCs to some vehicles as drivers and I added one of the PCs as a driver to another vehicle, placed all of these in an encounter and then added the encounter to the combat tracker.
Then, I tried two things:
1. dragged the vehicles from the combat tracker onto the map
2. dragged the vehicles from the encounter container onto the map
In both cases I could use the chase portion of the chase. Basically, rolling maneuver, turn for turn.
But nothing else I was expecting happened. I could not have passengers do anything like fire at another vehicle.
I tried to drop the NPCs additionally on the vehicle in the combat tracker and then from there to use their shooting skills - but it did not use the range at all and I also could only do that from within the combat tracker.
Am I missing something or is the chase part all there is?
Also, I do not seem to get the complications come up when a token is on a club card - again, did I miss anything? : )
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October 19th, 2020, 20:18 #12
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For one thing, a complication only occurs if your Initiative card is a club. The suit of the card on the chase track just determines the nature of the complication, so just having a token on a club card on the chase track wouldn't trigger a complication.
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October 19th, 2020, 21:35 #13
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- May 2016
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Ow, damn it, you're right!
Still, just tried it again. Action card King of clubs, nothing happening in regards to complications. Well, the harder thing for me is to do the entire shooting, range skill modifications, etc. Those are also not coming automatically. But not sure if FGU Swade is that clever or I just haven't found it.chase.PNG
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October 20th, 2020, 13:28 #14
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October 21st, 2020, 10:21 #15
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- Mar 2020
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October 21st, 2020, 20:53 #16
Range in a Chase has a few quirks. If you are doing a ranged attack it is best to make sure that there is space around the tokens. If two tokens are in adjacent squares, even if they are on separate chase cards, Fantasy Grounds will see it as a melee attack.
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October 22nd, 2020, 10:10 #17
Non-Linear chases (e.g. dogfights) do not seem to work in FGU.
The Ability to create the zone around a card is missing.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 24th, 2020, 01:41 #18
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- Apr 2020
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I posted about this a few months back. It's currently broken in FGU as far as I can tell.
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