-
March 20th, 2020, 02:25 #1
How LoS calculates has a problem (follow up)
I made a thread awhile back about how LoS has problems at the moment. It's based off the center of the square which leads to LoS issues when looking around corners. This doesn't mesh well with 5e rules of how sight is calculated based on corners. I went into detail in the thread here.
https://www.fantasygrounds.com/forum...herent-problem
I got a respond from DDavison in the thread that there would be some talk internally before getting back to me/the thread. I was wondering if there has been any discussion on it or if the thread had been forgotten. I'm bringing this up now since I think it's fair for people getting into the open beta to know LoS may not be calculating based on the rulesets you use properly.
-
March 20th, 2020, 03:07 #2
I would not expect this to change until sometime after full release.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks