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March 19th, 2020, 23:12 #1
- Join Date
- Mar 2017
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Help. NE Savage Worlds. Adding Super powers and their modifiers.
Greetings all,
I have been hosting an irl NE campaign setting and through circumstances would like to continue through FG. I have bought the FG license, NE setting, SWD rule book and the Super Power companion 2nd ed.
However in trying to add powers to PC's; i'm able to drag and drop powers, but cannot find any way to add modifiers to this.
For instance:
Attack, Melee [2/Level]. How can you add the modifiers, for instance Focus (+3) or Armour Piercing (+1)????
If i load up a pregenerated char, eg. The Crab which has Attack, Melee [11] Damage str+2d6, AP4, Focus, Multiple attacks (pincers)., i get the following error message when i try to open the details by clicking on the icon to the right of the description.
Ruleset Error: windowcontrol: Database type mismatch for control (description) in windowclass (feat_main)
Script Error: [string "campaign/scripts/feat_main.lua"]:24: attempt to index global 'description' (a nil value)
Ruleset Error: windowcontrol: Database type mismatch for control (description) in windowclass (feat_main)
Script Error: [string "campaign/scripts/feat_main.lua"]:24: attempt to index global 'description' (a nil value)
Ruleset Error: windowcontrol: Database type mismatch for control (description) in windowclass (feat_main)
Script Error: [string "campaign/scripts/feat_main.lua"]:24: attempt to index global 'description' (a nil value)
cheers,
C.
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March 21st, 2020, 23:49 #2
- Join Date
- May 2019
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- 36
Right clic the power in the PC sheet, many options are accessible that way
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March 22nd, 2020, 07:53 #3
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- Mar 2017
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- 4
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March 31st, 2020, 19:31 #4
I'm having the same problem for a Titan Effect game that I want to run. There doesn't seem to be any way to add Power Modifiers, and there's nothing under a right click that helps.
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March 31st, 2020, 19:55 #5
- Join Date
- May 2019
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- 36
What kind of modifier ?
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March 31st, 2020, 20:27 #6
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March 31st, 2020, 23:53 #7
I'm not in front of my computer with FG on it, but you should be able to just drag-and-drop or just copy and paste the text of a modifier to the power description on the sheet, I think. In some cases I know I've created sub-powers (or sub-attacks as the case may be) for some modifiers to record how that might be a different attack type. For example I think with something like Speed I might create a sub-attack for when I want to use the Pummel modifier, things like that, if that helps any.
Lenny Zimmermann
Metairie, LA
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April 1st, 2020, 00:32 #8
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- May 2019
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- 36
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April 1st, 2020, 13:12 #9
Oh, I would also add not to forget about Effects. That's one of the great things here, being able to use Effects (https://www.fantasygrounds.com/wiki/...Worlds_Effects). Those are a key component to being able to get things to automatically modifying other stuff in the ruleset. Really handy stuff.
Lenny Zimmermann
Metairie, LA
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April 3rd, 2020, 04:46 #10
Its an update/edition mismatch.
Powers under the current edition of FG are on the "Combat" tab. Both versions of "The Crab" that I could find have their powers listed under Edges which is looking for different tags to pull the data from.
His pincers are coded as weapons, though Focus isn't coded I think, you can bypass it by writing the effect [AP +X], with X being some ridiculous value like 100 OR making a sub-attack of Pincers with AP 100.
NPC Maker v1.6, mostly works on original version, but not on 2nd Ed version (both versions have info about NPC on Main tab.) Some things come thru as a unique rather than linked. Most of his powers came thru with no issue, but Melee attack, didn't link though it did have essential info listed, on the other hand fixing link leaves it locked and unable to do much to adjust it and needs to encode AP 4,Location: Central Pa (East -5)
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