DMsGuild Classic
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  1. #51

    • FX layer animation sliders added to image data control in FX mode.
    • Token planned movement final endpoint can be moved by holding Alt key while dragging.
    • Image data control layers now show icons when unlocked or invisible.
    • Improved speed of freehand image mask tool.
    • Updated grid adjustment buttons on grid toolbar in image data control.
    • Grid distance display fields added to grid toolbar in image data control.
    • Added support for redo/undo of image grid tool operations.
    • Added spacing margin to layer list editing buttons in image data control.
    • Image scroller control behavior adjusted to be smoother when panning.
    • Increased number of wall points supported for complex maps.
    • Shift + Enter can be used to create soft returns in formatted text fields.
    • Added folder asset refresh button to Assets window, instead of refreshing every time application focus changed.
    • Radial menu can now be navigated by dragging while holding right click.
    • Radial menu option options added to token planned movement (accept/cancel on end; delete on waypoint).
    • Physical dice rolls limited to 60 dice (4 rings of dice around mouse pointer). Any additional dice in a roll will be resolved virtually.
    • Grid snap toggle in image data control not showing correct state. Fixed.
    • Image radial menu option to Synch Client View not working. Fixed.
    • Nightvision FX layer looks different in Play mode vs. FX mode. Fixed.
    • Targeting range calculation not correct on hex grids. Fixed.
    • Mask data on module images was not saved unless other changes made. Fixed.
    • LoS data not being correctly updated when layers added to edge of images. Fixed.
    • Scroller control on image window was zooming to lower right corner of current view instead of center. Fixed.
    • Character sheet positions not being saved if closed before session ended. Fixed.
    • Text field control underlines not positioned correctly. Fixed.
    • Ellipses would incorrectly be applied on some UI elements (titles/buttons). Fixed.
    • Asset window did not update number of assets shown when switching between list and grid. Fixed.
    • [CoreRPG+] Initiative value text containing decimals appended to effects added from PCs. Fixed.
    • [CoreRPG+] Rightmost character desktop portrait name frame clipped. Fixed.
    • [DEV] Text widgets did not account for UI scale when calculating size. Fixed.
    • [DEV] "insertbefore" attribute on merged windowclass controls was correctly ordering controls internally and for UI interaction, but not for UI display. Fixed.
    • [DEV] Visual console lines would sometimes strip XML-style tags. Fixed.
    • [DEV] Implemented drophilight frame support

  2. #52

    • Display changed to run at system frame rate by default (defined by OS and monitor settings).
    • Native file dialog support added.
    • Added fill shading for shaped pointers (circle, square, cone).
    • Chat window will now highlight when message received while chat window scrolled.
    • Radial menu adjusts to remain on screen, if it would appear off screen.
    • Eye dropper tool added to color selection dialog.
    • [CoreRPG/5E/4E/3.5E/PFRPG/Cypher/Fate/13A/CoC/CnC/d20Mod] Add export radial menu option to PC records.
    • [CoreRPG/5E/4E/3.5E/PFRPG/Cypher/Fate/13A/CoC/CnC/d20Mod] Add GM export radial menu option to NPC records.
    • Import of text into formatted text fields was inserting extra soft returns at end of line. Fixed.
    • Formatted text Join command was not handling soft returns. Fixed.
    • Formatted text paste was not handling line endings correctly. Fixed.
    • FX Mask not always showing correctly when switching back to Play mode. Fixed.
    • Snow FX would not show if it was the topmost of multiple FX. Fixed.
    • Image data control would not initiate color dialog more than once. Fixed.
    • Nested windows could disappear in the UI after changing field data. Fixed.
    • [CoreRPG+] Image toolbar did not update targeting button display when tokens added or removed. Fixed.
    • [CoreRPG+] Story templates are not replacing angled bracket tags. Fixed.
    • [DEV] Added API functions: Interface.getAssetSize, generriccontrol.getAsset, genericcontrol.setAsset
    • [DEV] Added API handlers: DB.onExport
    • [DEV] bitmapwidget.setClipRegion API rewritten to indicate area of bitmap to display based on percentages.
    • [DEV][CoreRPG+] ActionsManager script updated to allow drag rolls with FGU-specific dice data
    • [DEV][CoreRPG+] Token health bar rewritten to clip graphic (similar to FGC)
    • [DEV] imagecontrol.getViewpoint was returning Y coordinate inverted. Fixed.
    • [DEV] imagecontrol distance APIs were not breaking integrity of module data when changed. Fixed.
    • [DEV] Token instance was still included in image value tokens list during onDelete events. Fixed.

  3. #53

    • Added new FX types: Time of day, Cloud, Color.
    • Performance enhancements when using FX masks.
    • Image water FX adjusted.
    • Minor adjustment of control line position for text fields.
    • Data folder assets not always propagating to players. Fixed.
    • Radial icons could be blurry. Fixed.
    • [5E] Advantage and disadvantage buttons not working on d20 rolled from desktop. Fixed.
    • [SW] Custom image pointer not working. Fixed.
    • [DEV] Bold and italic fonts defined in individual formatted text controls were not being used. Fixed.

  4. #54

    • [UPDATER] New version of updater that checks products faster.
    • [MAC] Application changed to support Retina displays. Retina display users will need to use Settings to scale UI to adjust to their desired size.
    • [CoreRPG+] Added table import feature.
    • Chat window scrolling automatically when receiving messages while already scrolled. Fixed.
    • Player image view not being synched to GM image view when shared. Fixed.
    • FX masks not working with Time of Day FX layer. Fixed.
    • [DEV] DB.getText for image values adjusted to ignore occluder-only image layers.
    • [DEV] Text controls without horizontal width specified could sometimes be clipped. Fixed.

  5. #55

    • [CoreRPG+] Refresh button added to portrait selection window.
    • [5E] Asset window refresh icon hard to see when using D&D Official theme. Fixed.

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