Thread: FGU Early Access - Updates
-
April 5th, 2020, 03:21 #11
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
NOTE: Both the GM and players must be on this version to connect with each other
Updates (2020-04-04)
- Upgraded lobby display size from 100 to 500.
- Lobby sorted by GM name.
- More network checks added to detect data loss on sharing.
- Added support for campaign-specific tokens folder.
- Console copy button now copies entire log.
- Added separate network log that can be copied from console.
- [CoreRPG+] Removed show die total option for FGU. Total display is integral to new chat window display style for dice expressions.
- [CoreRPG+] Remove images button from Assets window for players, since players can't use image assets.
- Network "no free buffers" error prevents connections (and other data issues). Fixed.
- Default GM name ("GM") not being set correctly. Fixed.
- PC label not set correctly in tabletop character list on player client when initially selected. Fixed.
- Dice and character portrait color not always updating when activating and switching PCs. Fixed.
- Character portraits not being removed on player client when other players disconnect. Fixed.
- Deleting join game history entry would mess up password history linkage. Fixed.
- [CoreRPG+] Unable to take ownership of PC in Character Selection. Fixed.
Last edited by Moon Wizard; April 5th, 2020 at 22:25.
-
April 5th, 2020, 22:25 #12
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Last build has been pushed to Live channel. Again, please note that all GM and players in a session need to be on same version (2020-04-04).
Regards,
JPG
-
April 10th, 2020, 01:14 #13
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Updates
- [BRP/M&M] Added Assets window support
- [SW/SWD/M&M] Dice tower rolls not being marked secret. Fixed.
- [SW/SWD] Deleting NPCs from combat tracker using menu caused script error. Fixed.
-
April 14th, 2020, 21:09 #14
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Updates
- Tabletop dynamic font system replaced.
- [LAUNCHER] Load and Create Campaign sections separated.
- [LAUNCHER] Removed network information for Free licenses loading/creating campaigns; and added network disabled note.
- [LAUNCHER] Disabled Load Campaign button if no campaigns installed.
- [LAUNCHER] Separate Join Campaign section based on Join to Cloud vs. Join to LAN options.
- [CoreRPG+] Added Import From Campaign button to Images list.
- [CoreRPG+] TTF fonts displaying at different sizes in FGU vs. FGC. Fixed.
- [CoreRPG+] Players unable to select language in chat window for language chat. Fixed.
-
April 15th, 2020, 21:22 #15
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Updates
- Frame drawing with line splits. Fixed.
- Frames not drawing well when using UI scaling. Fixed.
- Some text being truncated too much. Fixed.
- Fallback font not working if font not defined in ruleset/extension. Fixed.
- [PF2] Action symbols not displaying in action text. Fixed.
- [SW] Script error when grouping NPCs on combat tracker. Fixed.
-
April 17th, 2020, 17:33 #16
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Updates
- Frame decals were being drawn incorrectly. Fixed.
- Frames larger than 1024 were not being drawn correctly. Fixed. (2048x2048 is now the maximum ruleset/extension UI texture size, same as FGC.)
- Text selection was not drawn incorrectly if selection end index at beginning of another line. Fixed.
- Lists were incorrectly resetting scroll position when clicking inside list when focus outside list. Fixed.
- [CoreRPG+] Unable to interact with images on medium sized background panel. Fixed.
- [5E] When double clicking or dragging skill rolls while skill list scrolled, the incorrect roll would be made. Fixed.
- [DEV] Reverted frame masking changes that would cause white list backgrounds and interfere with images. Still working on replacement.
-
April 23rd, 2020, 18:03 #17
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Updates
- Lobby connection status added to top left of title area of launcher.
- Improved lobby reconnection behavior for requesting list, starting servers and connecting as player.
- Added ruleset/extension accouncements to GM logs.
- Change font measuring/drawing errors to warnings for log.
- Formatted text chat and table lines updated to match normal font color.
- [CoreRPG+] Added Import File button to campaign Images list.
- [CoreRPG+] Targeting toggle option on modifier box changed to red when turned off.
- GM chat name not being saved on launch screen when creating/loading campaign. Fixed.
- [CoreRPG+] Story templates using angled bracket tag lookup did not work. Fixed.
-
April 23rd, 2020, 23:15 #18
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Updates
- [INSTALL/UPDATE] Updated installation process to walk through settings entry
- [INSTALL/UPDATE] Rebuilt to work better for non-admin users. May cause settings for non-admin users to be lost, if using non-default values.
- [INSTALL/UPDATE] Prevent app and data folders from being the same.
-
April 29th, 2020, 19:32 #19
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
Updates
- [LOBBY] New lobby server update to improve uptime.
- Add /info and /version commands.
- Loading speed improvements when starting tabletop mode.
- Minor UI speed improvements in tabletop mode.
- Players receiving duplicate ruleset and extension version info on tabletop mode startup. Fixed.
-
May 14th, 2020, 19:04 #20
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
NOTE: Thanks for your patience on this build. We've been working a lot on the back end optimization, which means that underlying systems were getting reworked which caused some bumps.
Updates
- Added campaign option for party vision (Off by default).
- Font system improved to handle more font files without errors, and display more closely to the way FGC handles fonts.
- Dice clarity improved at default resolution.
- Increased lobby size listed on launch screen up to 1000.
- Minor UI speed improvements in tabletop mode.
- [CoreRPG+] Reference module treasure parcels would not transfer correctly. Fixed.
- Character import from other campaigns not loading data correctly. Fixed.
- Character import from other campaigns not setting portrait on importing player client correctly. Fixed.
- Released PCs not available in Character Selection until reset. Fixed.
- White box shown in dice fields on PC sheet sometimes. Fixed.
- [DEV] Support ruleset version numbers with more than one period.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks