Thread: The Fantasy Trip
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March 18th, 2020, 19:17 #1
The Fantasy Trip
I'm working on a ruleset for Steve Jackson Games' The Fantasy Trip.
Right now, I'm using the GURPS ruleset as a base and hacking it.
Just interested to see if anyone else is or has done similar work, so as to avoid duplication of effort.
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April 5th, 2020, 23:00 #2
Updated: Version 1.12
The Fantasy Trip - Ready For Testing!
Many thanks to Ronnke (Brian Ronnle), who did the heavy lifting by creating the GURPS Ruleset, which I used as the base for the TFT ruleset. If I'd had to create everything from scratch as he did, I wouldn't have gotten nearly as far. Additionally, not only did he give his blessing to use his ruleset as a base, but he helped me out quite a bit in developing this one to a functional state.
This is an unofficial ruleset created in compliance with the Steve Jackson Games Online Policy, GMs will have to manually create monsters, skills, spells, items, etc. for their campaigns. Advanced features like automatically adding levels of Missile Weapons to adjDX for ranged weapons, dropping a race onto a character sheet and having its racial attributes added automatically, etc., would require SJG's blessing to build those things in. I did have a brief conversation with Steve J on the TFT Discord server, and he said he'd take a look at it when it's in a state fit for presentation, so fingers crossed, maybe someday he'll give permission to include this as a decal.
Please test it, poke at it, and play with it. I am more than happy to receive bug reports, feature requests, and suggestions for layout changes. That said, I cannot promise how much more work I can do on it or how quickly. If anyone is interested in contributing, PM me and I will share the GitHub repository where I have the code hosted. (If I get enough contributors, I may make the repo public.)
ETA: Constantly re-editing this post is a pain, so see the latest post in this thread for the most recent version.Last edited by AmadanNaBriona; April 28th, 2020 at 02:23. Reason: Updated to v1.12
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April 6th, 2020, 00:37 #3
Excellent. Thanks to both you and Ronnke for all the great work making Fantasy Grounds usable for TFT and GURPS players.
I hope SJGames gives the greenlight to make a more fully integrated ruleset for VTTs.
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April 6th, 2020, 02:02 #4
Excellent news and thanks so much for keeping TFT alive and available on platforms such as this
Fnord, we are watchingUltimate License Holder & FGU backer
playing D&D since 1980
Currently GMing:
*Opus Christini Traveller campaign
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*Currently Playing
*Currently Looking
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April 6th, 2020, 08:00 #5
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April 6th, 2020, 11:00 #6
Well done Ronnke and Bofinger too!
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April 7th, 2020, 01:31 #7
Version 1.1
Changes made: Initiative bonus for leaders now applies to init rolls.
Last edited by AmadanNaBriona; April 7th, 2020 at 01:34.
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April 7th, 2020, 22:40 #8
Version 1.2
Inventory sheet now calculates Encumbrance values, and adjusts MA and adjDX.
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April 8th, 2020, 15:49 #9
Version 1.3
Just a small change - manually added & removed armor/shields will now update the character's adjDX/MA/Hits Stopped fields properly.
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April 10th, 2020, 05:30 #10
Great work folks. I have been fiddling with test campaigns in both Fantasy Grounds and FG Unity.
This ruleset for TFT works on both. The launcher throws a few non-critical errors on Unity.
Is this the best place to report them?
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