Thread: Dual DM Games
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March 18th, 2020, 22:18 #11
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Ok, explain what you mean by co-DM, and how it would work in FG. Are you implying that this term is somehow universally understood? Because it isn't.
Let's go with the premise that multiple DMs each paid the for the ultimate edition, what functionality is implied?
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March 18th, 2020, 22:26 #12
It gets discussed once or twice a year. If you want, you can vote for it on the wishlist; https://fg2app.idea.informer.com/proj/?ia=40882
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March 18th, 2020, 22:26 #13
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Are you implying that this term is somehow universally understood? Because it isn't.Last edited by CatDadCode; March 18th, 2020 at 22:31.
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March 18th, 2020, 22:29 #14
Let's stay chill folks.
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 18th, 2020, 22:34 #15
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March 18th, 2020, 22:38 #16
What is meant by a Co-DM would basically be two people DMing the same game; one might be in charge of the storytelling and the other would be in charge of combat. It would require that two people be able to 'host' fantasy grounds at the same time which the current architecture doesn't allow.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 18th, 2020, 22:39 #17
the system architecture and the database design doesnt allow for this without major rework.
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March 19th, 2020, 12:53 #18
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It occurs to me that this could have a secondary benefit of being a way to fudge multi-monitor support (at least for those running the game), by being able to have a second instance of the program with dm powers on a second monitor
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