STAR TREK 2d20
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  1. #51
    Same issue. We tried all varieties: private, public, cloud, LAN, PW and no PW. We DMV'ed GMs router, dsiabled firewall.

    Player side view:
    [4/20/2020 4:52:09 PM] FGU v4.0.0 ULTIMATE (2020-04-17)
    [4/20/2020 4:52:09 PM] Launcher scene starting.
    [4/20/2020 4:57:01 PM] Resolving named connection to server. [kthiemann8]
    [4/20/2020 4:57:01 PM] Attempting resolved connection to server. [68.183.117.123:51614]
    [4/20/2020 5:02:01 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [592335]: Unhandled error: Bad Request

  2. #52
    Quote Originally Posted by Gristlemill View Post
    Same issue. We tried all varieties: private, public, cloud, LAN, PW and no PW. We DMV'ed GMs router, dsiabled firewall.

    Player side view:
    [4/20/2020 4:52:09 PM] FGU v4.0.0 ULTIMATE (2020-04-17)
    [4/20/2020 4:52:09 PM] Launcher scene starting.
    [4/20/2020 4:57:01 PM] Resolving named connection to server. [kthiemann8]
    [4/20/2020 4:57:01 PM] Attempting resolved connection to server. [68.183.117.123:51614]
    [4/20/2020 5:02:01 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [592335]: Unhandled error: Bad Request
    This is what the error looked like from my end being the GM. I was able to open a second FG window and log into my campaign as a player, but my remote friends cannot join my cloud game with this error.
    [4/20/2020 7:05:49 PM] FGU v4.0.0 STANDARD (2020-04-17)
    [4/20/2020 7:05:49 PM] Launcher scene starting.
    [4/20/2020 7:06:06 PM] Starting cloud server mode. [kthiemann8]
    [4/20/2020 7:06:09 PM] Game server started. [68.183.117.123:54511]
    [4/20/2020 7:06:09 PM] Launcher scene exiting.
    [4/20/2020 7:06:10 PM] Tabletop scene starting.
    [4/20/2020 7:06:10 PM] Match successfully created on lobby.
    [4/20/2020 7:07:26 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [96201]: Fatal socket error: NetworkReset
    at System.Net.Sockets.SocketAsyncResult.CheckIfThrowD elayedException () [0x00014] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    at System.Net.Sockets.Socket.EndReceiveFrom (System.IAsyncResult asyncResult, System.Net.EndPoint& endPoint) [0x0003b] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    at NobleConnect.Stun.Controller.AsyncReceive (System.IAsyncResult result) [0x00004] in <7a36d7bc4e4142a1b7353e0b7ebee2af>:0

  3. #53
    damned's Avatar
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    My guess is that Comcast is blocking some part of your communication. Please see the Comcast, Cox, Shaw, Xfinity Users sticky thread in House of healing.

  4. #54
    I recently had to stop using FGU (I'm an ultimate license holder) because my group kept getting this issue multiple times a night. It really has ruined a few sessions for us and I can't justify spending anymore money on FGU because although it's a shiny piece of software somtimes, it's just unstable.

  5. #55
    I am also having this issue, even when test running stuff on a single machine with multiple instances of the application

  6. #56
    LordEntrails's Avatar
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    Quote Originally Posted by donjonmaster View Post
    I recently had to stop using FGU (I'm an ultimate license holder) because my group kept getting this issue multiple times a night. It really has ruined a few sessions for us and I can't justify spending anymore money on FGU because although it's a shiny piece of software somtimes, it's just unstable.
    Quote Originally Posted by sharkey View Post
    I am also having this issue, even when test running stuff on a single machine with multiple instances of the application
    Please read and then provide the requested info from the sticky thread; https://www.fantasygrounds.com/forum...nection-Issues

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  7. #57

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