Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

Vampire the Masquerade 5th Edition Ruleset
1.0.3 Release fixes and improvements
  • [Added] Edit and Roll sheet for the Disciplines. Very useful to keep it open and removing the need to navigate between character sheet tabs
  • [Fixed] Edit and Import buttons in the Character selection entry not overlapping with clan symbol
  • [Added] Created a new module “Storyteller’s Tools”, to keep SPCs, Storyteller screen booklet tables and equipment separated from the players
  • [Fixed] Screen message regarding discipline powers when loading an SPC standard sheet. ( Script Error: [string "charsheet_disciplineitemowers"]:1: )
  • [Added] Disciplines can now be rolled with attribute+skill (att+skill+discipline)
  • [Added] Clan window can now be scaled. Separated into 2 tabs to make it easier to read
  • [Fixed] Protean icon link of its discipline sheet fixed
  • [Fixed] Camarilla Contract, Discipline Affinity and Clan Curse merits and flaws descriptions are correct now

Call of Cthulhu 7E (Ruleset)
  • [Fixed] Script error when calculating occupational skill points in FGU
  • [Fixed] Copy node error when assigning occupation in FGU

Pathfinder RPG - Ultimate Campaign
  • [Fixed] Feats display correctly

SFRPG Ruleset
  • [Fixed] Console Error

Pathfinder RPG - Core Rules Pack
  • [Fixed] The sunblade was missing its price, weight and magical aura/construction information
  • [Fixed] All magical unique armors and shields (except for those whose Armor Check Penalties were 0 and Rhino Hide, which has a static ACP listed, and mithral armors) had their ACP incorrectly coded to be one point worse than they should have (due to the fact that MWK armor lessens ACP by 1 and all magic armors are MWK by default). This also applies to adamantine armor as they are also considered MWK by default
  • [Fixed] Breastplate of Command was mislabeled as an Adamantine Breastplate (which already had its own entry so these were duplicated)

Pathfinder RPG - Ultimate Equipment
  • [Fixed] Re-tooled magic weapons and armor to have actual weapon and armor stats, instead of generic magic item template

D&D Classics: Temple of Elemental Evil
  • [Added] Environmental Node "NPC" to more easily manage the environmental damage while in the Nodes
  • [Updated] Room 353 "Behind the Throne", add pin/location on map for easier reference

D&D Classics: Complete Wizard's Handbook
  • [Update] Pushing previous update to LIVE channel

D&D Classics: Complete Priest's Handbook
  • [Update] Peasant Priest Kit non-weapon skill choice corrected

D&D Classics: D&D Classics: Monstrous Manual (2E)
  • [Update] Various creatures with vuln/resist per dice. Making use of DDR effect

D&D Classics: Dungeon Masters Guide (2E)
  • [Update] Potion effects/duration added to Fire Resistance
  • [Update] Magical Axe speed factor corrected
  • [Update] Magical Throwing Axe, added attacks
  • [Update] Various resistant magic items with new DDR effect where required

D&D Classics: Player's Handbook (2E)
  • [Added] "Confusion" table for easier use of spell and item effects
  • [Update] Confusion spell (Arcane and Divine) to include Confusion table
  • [Update] Enlarge spell effects updated for damage reductions based on caster level (shrink/enlarge effects)

2E Ruleset
  • [Update] Backport more 3.3.10 changes from source rulesets
  • [Update] Various button colors changed for better contrast
  • [Update] Math Eval effects string processing to allow for float results (for DMGX/HEALX effects)
  • [Update] Removed custom Horizontal tabs code (Used in DM CT). Switched to CoreRPG provided code
  • [Fixed] Selecting in Combat Tracker for DM, when clicking token in CT. It was offset by one entry
  • [Added] Effect Damage Threshold “DT”. Immunity to all damage from a single attack if the damage is less than the number specified; otherwise all damage is applied
  • [Added] Effect type Damage Dice Reduction "DDR". "DDR: 2 fire" would reduce the damage of fire 2 points per dice (minimum of 1 per dice)
  • [Fixed] Attack and damage modifiers not updating properly when toggling weapon type (melee/ranged/thrown)