1. #1

    Modifying Encumbrance

    Hi there, I was wondering if there was a way to modify the effective encumbrance a character can carry? Say, if it were a Barbarian from the Complete Barbarian's Handbook with their +3 bonus to Strength for the purposes of determining movement rate while encumbered. As an example in the Pathfinder Ruleset you can modify this in the Encumbrance section to allow for a character to 'effectively' have a higher Strength for the purposes of encumbrance. Would that have to be a modifier to the final movement put under the combat gear somewhere?
    Last edited by yeknom; March 17th, 2020 at 13:37. Reason: Left out a '?"
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  2. #2
    celestian's Avatar
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    Quote Originally Posted by yeknom View Post
    Hi there, I was wondering if there was a way to modify the effective encumbrance a character can carry? Say, if it were a Barbarian from the Complete Barbarian's Handbook with their +3 bonus to Strength for the purposes of determining movement rate while encumbered. As an example in the Pathfinder Ruleset you can modify this in the Encumbrance section to allow for a character to 'effectively' have a higher Strength for the purposes of encumbrance. Would that have to be a modifier to the final movement put under the combat gear somewhere?
    There is currently no such option. It's all based on the PHB encumbrance rules (table 47) at this time.
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    As a work around, figure out the difference in how much the PC can carry with the STR adjustment and make an item with a negative weight accordingly.

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  4. #4
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    Quote Originally Posted by JohnD View Post
    As a work around, figure out the difference in how much the PC can carry with the STR adjustment and make an item with a negative weight accordingly.

    Capture.JPG
    That's an interesting solution
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  5. #5
    That could be an interesting solution for a bag of holding or similar stuff too, am I correct?
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  6. #6
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    Quote Originally Posted by Asterionaisien View Post
    That could be an interesting solution for a bag of holding or similar stuff too, am I correct?
    For a bag of holding I just tell the players to tick the "carried" icon to show not-carried for items in the bag.
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  7. #7
    Quote Originally Posted by JohnD View Post
    As a work around, figure out the difference in how much the PC can carry with the STR adjustment and make an item with a negative weight accordingly.

    Capture.JPG
    I'll try that. Thanks!
    DM Since 1985. Unity and Classic Ultimate License. Running a WoTR Pathfinder game in person and on Fantasy Grounds. Running a 2e AD&D game 1st and 3rd Friday nights of each month on Fantasy Grounds. Attempting to build modules for a GURPS game in the not so distant future.

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