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Thread: Easier Eidolons

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    Easier Eidolons

    So I have harnessed the power of this plague (and the time off work it has granted me) and created a module that hopefully will make Eidolons a little easier in FG.

    I created a bunch of Base Forms as Races, a bunch of Subtypes as Classes, and the Evolutions as Spells. This seems to work pretty well in my testing. One caveat though is that saves are determined by Class for PCs and by Base Form(i.e. Race) for Eidolons meaning that for base forms that have a different Good/Bad spread than Bipeds will require the Class be modified. I also opted out of adding the initial free Evolutions to the Base Forms because all the Subtypes seem to supersede those anyway.
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