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  1. #11
    I have used localhost successfully in FG Classic. But when I try to enter localhost in FG Unity, the screen stalls on "Attempting direct connection to server. [127.0.0.1:1802]

    (I have tried random other ports, with no success.)

    Please hold - I am experimenting with using LAN vs Cloud and Public vs Private on the server. I will update.
    Last edited by thespinator; March 18th, 2020 at 23:48.

  2. #12
    What version of FGU license do you own? A Standard or Ultimate FGU license is required to host any game, even on same computer.
    (i.e. What version is reported in upper right of launch screen?)

    Regards,
    JPG

  3. #13
    I'm using Ultimate v 4.0.0 (2020-03-16)

  4. #14
    Solved it, thanks. Needed to host on the LAN, not the Cloud.

  5. #15
    Great news. Thanks for letting us know.

    Using a "localhost" connection does require running server in LAN mode.

    Additionally, you can connect to your own cloud server from a second instance by connecting to your own user name.

    Regards,
    JPG

  6. #16
    Thanks for the info.

  7. #17
    Quote Originally Posted by LordEntrails View Post
    I suspect it helps prevent one person from posting a license key on the internet for the world to use.
    Makes sense.

  8. #18
    Question for everyone. If I want a cloud game (so that my remote friends can play) and I want to join myself (so I can see what they see), how do I do this? They can't join if I set it as a LAN game, right? And I can't join my own game if I set it as a cloud game, right? How do I do this? (In FGC, I was able to host a game, open another instance of FGC on the same computer and just join by using "localhost" as the IP address. Super simple.)

  9. #19
    I think if you set it to lan game then allow the port through your firewall and give the players your IP that should work. I need to go do some testing to see if that will work with Unity though.

  10. #20
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    Quote Originally Posted by kyleeliason View Post
    Question for everyone. If I want a cloud game (so that my remote friends can play) and I want to join myself (so I can see what they see), how do I do this? They can't join if I set it as a LAN game, right? And I can't join my own game if I set it as a cloud game, right? How do I do this? (In FGC, I was able to host a game, open another instance of FGC on the same computer and just join by using "localhost" as the IP address. Super simple.)
    See JPG’s post #15 above.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

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