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October 27th, 2017, 23:20 #1
5E Advanced Effects (items, npcs, characters)
Note: Advanced Effects works with 3.3.12.
This is something I've had in my ruleset for a while and decided I'd make an extension so that it could be used with 5E ruleset.
How does it work? When you apply the extension to a 5E campaign you'll notice a new field on items, npcs and character sheets (under Abilities tab) called "Effect Features".
For items, when you add an effect such as "IFT: ALIGN (evil); AC: 2;" it will be placed on the owner of the item if they equipped the item and are in the combat tracker.
You will also notice the same type of entry for NPCs. It works similar to the above except when you drag/drop the NPC into the combat tracker these effects will be added automatically.
You will also notice the same type of entry for Player characters, under the "Abilities" tab in a section called "Advanced Effects". It works similar to the above except when you drag/drop the PC into the combat tracker these effects will be added automatically.
Here are the places you'll notice differences.
There is one Campaign Setting. This allows the PC with an item that has an advanced effect to see and edit it if enabled. It's disabled by default.
Items/NPC/Character sheet
The action "Action Only" effect (only used when THAT weapon/item is used for attack/damage).
Please report issues/etc as I don't use 5E for my own games.
update 2.0: initial stable release.
update 2.2: Add option in Campaign settings to allow Players to edit effects on items in inventory if ID'd if enabled.
update 2.3: bug fix: variable collision with 5E ruleset ("Init" versus "Initiative") corrected.
update 2.4: added header titles for duration items (dice/mod/visibility/actiononly).
update 2.5: Bugfix. When GM and Player had the character sheet opened effects would be added and removed twice.
update 2.7: Re-worked effects application. Host client handles now. Mostly behind the scenes code but much more clean.
update 2.8: Bugfix: npc effect handlers for equip/unequip in CT works as intended now.
update 2.10: Bugfix: hidden/shown/id'd items not showing/hiding properly.
update 2.12: bugfix: AdvancedEffects drag/drop from one char to another and toggling ID
update 3.1: bugfix: issues with multipliers and weapon damage corrected.
update 4.2: Bugfix: issues with DMonly flags on effects.
update 4.5: Bugfix: Spell slot values on npcs were lost when dropped into CT.
update 4.7: Fix: Various tweaks for 5E 3.3.12 changes (versatile weapons)
update 4.8: Added support to coexist with extension "Situational Awareness"
Beta versions can be found on GitHub.
Download the current stable version here:Last edited by celestian; December 11th, 2020 at 22:25. Reason: rev update
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Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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October 28th, 2017, 11:48 #2
- Join Date
- Oct 2014
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- Switzerland
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Great
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October 29th, 2017, 22:14 #3
- Join Date
- Aug 2017
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- 18
Are the links broken? The 'Attached Files' are not listing any files and there is nothing to click on to download.
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October 29th, 2017, 22:52 #4
MoreCore - Generic Ruleset
--- Projects ---
Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con
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October 29th, 2017, 23:27 #5
Same with me---simply a great must have extension. Take it as long as it is free of costs
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The One who walks the woods.
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October 30th, 2017, 03:44 #6---
Fantasy Grounds AD&D Content Bundle (All The AD&D Content)
Coding the Official AD&D Ruleset
Documentation for AD&D 2E ruleset.
My Twitch Channel for AD&D and FG related streams (See schedule for live days)
My YouTube for FG related Tutorials and AD&D Actual Plays
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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October 30th, 2017, 03:46 #7
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets
DMsGuild Content: Balance Disturbed (Adventure), Dungeon Room Descriptions
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October 30th, 2017, 03:55 #8
- Join Date
- Aug 2017
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- 18
Here is a link to the thread if anyone else is having the same bug where your browser is stuck in the mobile site.
https://www.fantasygrounds.com/forum...ments-in-posts
The solution for me was to use the "Full Site" link at the bottom which resets/changes the view back to something with usable features.
I have downloaded the extension and this does exactly what I was looking to do. Thank you for this.
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October 30th, 2017, 04:00 #9
- Join Date
- Apr 2016
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- 190
Amazing thanks
Fantasy Grounds UltimateCurrently DMing: 5e The Curse of Strahd Ultimate Key
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November 4th, 2017, 10:17 #10
- Join Date
- Jul 2016
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- 8
Celestina, thanks for the extension! Great job!!!!
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