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Thread: Weapon effects

  1. #1

    Weapon effects

    Hi FG Folks,

    I am in the process of running a savage rifts game. One of the players is using a weapon that deals +1d6 damage and AP 6 against evil creatures. How would I input that into the savage worlds character sheet in order for the dice to be factored in while fighting evil creatures?

  2. #2
    Ikael's Avatar
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    My recommendation is to add sub-attack for each attack/weapon that represents the "attack against evil creators" and has +1d6 and AP6 included into stats. There are no build-in classifications of creatures in Savage Worlds which is why you need to keep track of it manually
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

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