Thread: Weapon effects
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March 3rd, 2020, 02:25 #1
- Join Date
- May 2017
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- 11
Weapon effects
Hi FG Folks,
I am in the process of running a savage rifts game. One of the players is using a weapon that deals +1d6 damage and AP 6 against evil creatures. How would I input that into the savage worlds character sheet in order for the dice to be factored in while fighting evil creatures?
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March 3rd, 2020, 08:48 #2
My recommendation is to add sub-attack for each attack/weapon that represents the "attack against evil creators" and has +1d6 and AP6 included into stats. There are no build-in classifications of creatures in Savage Worlds which is why you need to keep track of it manually
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