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  1. #341

    Join Date
    Jul 2010
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    Vendsyssel (Denmark)
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    811
    Campaign image folder. Check. JPG. Check. PNG. Check. Still doesn't work. Therein lies the problem! And I've tried in Corerpg as well. Same issue.

    I've made modules in FG since 2010 and I've never had this issue. So unless I am misssing something that is different between FGC and FGU, there is a problem with FGU.
    Last edited by viresanimi; October 4th, 2021 at 16:50.

  2. #342
    Screenshot 2021-10-04 120926.jpg

    Just created a new campaign. Added a bunch of pictures to the campaign. Exported images into a module(pictured above).

    This was done in live channel of FGU (4.1.9), I have not tested in dev or test channels.

    Edited for afterthought: After adding the images to the appropriate image directory, I still had to import the images into the campaign in order to show.
    Last edited by Fear Grounds; October 4th, 2021 at 17:31.

  3. #343

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    811
    Yep. That's what I've done too. Doesn't work. I have the list of the images and all that. The images are blank. Soooo... yeah.

  4. #344
    It's certainly not ideal, but have you tried opening the mod file and adding the images directly into the images folder? If the links are set, then adding the images into the mod file should fix that module.

    This does not however address the overall problem you are having. It sounds like you may need to delete and re-install Unity. Especially since you said that you have the same problem in multiple rulesets.

  5. #345

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    811
    I've figured it out!

    So what I've been doing is this: I often had 2 instances of FG open. One with the campaign and one with the module. When I made edits to the module and wanted to see how it looked in the reference manual (I use Author), I just unloaded / reloaded the module in the campaign. That works fine with text. It does NOT work with images. But, if you restart a campaign (/reload works), then the image links work.

    Pretty damn sure that wasn't an issue in FGC. So this is another case of "doing what you've always done for years, and things work ever so slightly different in FGU".

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