GI JOE RPG Launch
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  1. #21
    Thanks damned. Yes I did what you said I did in zipping up the whole folder. I did make the changes so I'll just zip up the contents this time. At least I'm learning something and didn't just give up.

    And it works now as you said it would! Thanks for all your help damned. I learned something about these files with this experience.
    Last edited by kevdog45; May 13th, 2020 at 00:35.

  2. #22
    I recently discovered Ironsworn and wondered if FG supported it at all. I put the .mod in the modules folder and the .ext in the extensions folder. But where should I install the xml file? I have FG Unity and classic but would mostly like it to work in FG Unity.

  3. #23

  4. #24
    For FGC (ultimate license), what rule set would be used? I don't see an option for MoreCore but do see CoreRPG. Otherwise, I did what Jingo did (ext in the Extension subfolder, mod in the Module subfolder). What am I doing wrong?

  5. #25
    MoreCore is a ruleset you need to add, it's a community (damned specificaly) created ruleset. Here's a link to the download:

    https://www.fantasygrounds.com/forum...reCore-Ruleset

    You'll want the file MoreCore.pak attached to that post. Put that in your Fantasy Grounds data folder, in /rulesets

    Then it will show up in the list when you launch FG.

  6. #26
    Worked like a charm. Can't wait to try this out. Thanks so much for the advice!

  7. #27
    Acaban de publicar oficialmente Ironsworn en Español y revisando este hilo he descargado y probado los ficheros que se adjuntaron.

    He encontrado un error en los dados básicos, ya que en el manual explica que el Dado de Acción debe ser mayor que el resultado individual de los dados de desafío, sin embargo cuando es igual lo marca como éxito.


    "to determine the outcome of your move, compare the action score to each of the challenge dice. You want it to be greater than the individual value of those dice"


    Esto se debe a las condiciones en el fichero "manager_custom_iron.lua" de MoreCore.pak:

    if diceRolled == 3 then
    Debug.console("diceRolled: ", diceRolled);
    local nTotal = rRoll.nMod;
    Debug.console("nTotal1: ", nTotal);
    nTotal = nTotal + rRoll.aDice[3].result;
    Debug.console("nTotal2: ", nTotal);
    x1 = rRoll.aDice[1].result;
    Debug.console("x1: ", x1);
    x2 = rRoll.aDice[2].result;
    Debug.console("x2: ", x2);
    if ( nTotal >= x1 and nTotal >= x2 ) then
    rMessage.text = "\n" .. rMessage.text .. "\n[Strong Hit] ".. nTotal;
    elseif (( nTotal >= x1 and nTotal < x2 ) or (nTotal >= x2 and nTotal < x1)) then
    rMessage.text = "\n" .. rMessage.text .. "\n[Weak Hit] ".. nTotal;
    He realizado pruebas y he conseguido solucionarlo sin modificar MoreCore.pak, directamente en Ironsworn.mod en el fichero db.xml:

    Cambiando todas las fórmulas del tipo:

    /iron 2d10+1d6+(a)

    por

    /iron 2d10+1d6-1+(a)

    Espero que os sirva de ayuda y muchas gracias por el trabajo realizado

  8. #28
    damned's Avatar
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    Im very sorry atapuerkasman

    I dont follow your Spanish (my fault not yours).

    Please see this example.

    What Im not sure about is whether it should be calculating the total or the individual dice...



    ironsworn.png

  9. #29
    Quote Originally Posted by damned View Post
    Im very sorry atapuerkasman

    I dont follow your Spanish (my fault not yours).

    Please see this example.

    What Im not sure about is whether it should be calculating the total or the individual dice...



    ironsworn.png

    In your example you get a 3 and a 6 on the challenge dice and a 3 on the action die. Morecore marks that as a "weak success"

    According to the manual:

    "to determine the outcome of your move, compare the action score to each of the challenge dice. You want it to be a greater than the individual value of those dice"

    Shouldn't it be a "Miss"?


    Ironsworn_rulebook.PNG


    In this example I use this equation:
    /iron 2d10+1d6-1+(a)

    (a) is equal to 0 in all cases.

    ironsworn_example_new_equation.PNG

    On the last run I get:

    Challenge Dice: 7, 3

    Action Dice: 3

    Result "Miss", it is correct.



    Now I'm going to use the original Ironsworn.mod. The equation is:
    /iron 2d10+1d6+(a)

    ironsworn_example_old_equation.PNG

    Challenge Dice: 4, 2

    Action Dice: 4

    Result "Strong hit".
    The result is incorrect, it should be a "Weak Hit"



    I think the problem is with Ironsworn.mod not Morecore.
    I just wanted to propose as a solution to replace the following equation in the .mod (db.xml):

    /iron 2d10+1d6+(a)

    by

    /iron 2d10+1d6-1+(a)

    According to the tests that I have carried out, it calculates the result correctly.

    Excuse my English

  10. #30
    damned's Avatar
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    Ok thank you for the further info.

    I only manage MoreCore and not this mod.
    I can update the Roll in MoreCore.

    So the first two dice should individually be compare to the action/third dice?
    Can you confirm.

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