STAR TREK 2d20
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  1. #11
    Quote Originally Posted by Jiminimonka View Post
    At the moment but then look at Wonderdraft and compare it to other map software... Dungeondraft is just out, not even version 1 yet.
    I've been using Dungeondraft for only a couple of days and I love it. Very intuitive UI.

  2. #12
    Hm, dungeonfog looks a bit generic to me.

    Dungeondraft exhumes quality, and the features are immense too, has some real cool creative freedom - as well as a reall unique art style (that sometimes doesn't work for me to be fair).

    Here's some examples of maps i've made for my homebrew campaign: (wouldn't let me put images here for some reason).

  3. #13
    Watched a basic tutorial of it, looks promising.

    What I'd like to see though after watching it, is a colored filter with opacity overlay f/x effect in FGU.
    This would allow us to switch a map from day to nighttime (grayscale kind of works here to, but not as good) on maps and other such effects.

    Examples of in-use seen here:
    https://youtu.be/LKbwhrC4vRA?t=885
    and here:
    https://youtu.be/LKbwhrC4vRA?t=1042
    Last edited by StoryWeaver; May 1st, 2020 at 13:20.
    Extension writer, FGU Backer, Ultimate License holder.

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    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.



  4. #14
    My only real complaints right now is lack of ability to import assets of your own. Related to that is the ability to drop an existing image in as a background to copy/reproduce.

    But the UI is simple to use and "just works". This is really starting to look like a spiritual successor to the old Dunjinni mapper. Simple, quick, good maps, works.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  5. #15
    And they've started the first pass of allowing you to import your own assets. It's a bit complicated if you have a large list right now but... it works.



    I've imported a large chunk of my Schley assets from CC3+.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  6. #16
    blackclove's Avatar
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    There's also the (also slightly buggy) Dungeon Painter Studio that does pretty nice dungeon maps. I've been using it with FGU, and it has an export option geared for FG.

  7. #17
    I use dungeon painter atm and was looking at wonderdraft for a world map. That project deios looks interesting also.

  8. #18
    Is there any new opinion after having time to work with this? I'm a little graphically challenged, and am mostly looking for something to do encounter maps with. I've fiddled a little with Dungeon Painter Studio, which was ok, and Arkenforge that looked nice, but for me is pretty clunky, buggy and unintuitive. I know that Wonderdraft has a solid rep, so I'd expect Dungeondraft to get up to speed fast.

  9. #19
    100% Dungeondraft is worth it. Extremely easy and fast. I would also goto https://www.cartographyassets.com/as...ngeondraft.99/ and DL some of the free asset packs. They are easy to install using the built in "assets" folder finder.
    "Time is an illusion...lunch time doubly so."

  10. #20
    Thanks so much for the reply and information. And the asset links as well. The folks over at the DD Discord channel seem very responsive, and I think I'll go ahead and take the plunge.

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