While running a SWADE game, the blast tempaltes and cone templates do not function at all. I can create an arrow without issue however i get the below error message when trying to create a cone or blast template. Also to note that there are 4 options for templates, 2 are for cone and 2 are for small burst. There should be a Small Burst, Medium Burst, Large Burst and a Cone template.

[2/23/2020 10:10:13 AM] [<color="red">ERROR</color>] MOUSE UPDATE: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(in tptr,object)
at KGNOOCIONDH.NFLFPLOALJB (JMDIIKIODDL AMMEKAEEAEM) [0x00099] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FG.CompImagePointerLayer.OBEPGPGCHEJ (UnityEngine.Vector2 MJAIAMFOOCH, UnityEngine.Vector2 LCEAKEGKHOO) [0x00153] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FG.CompImagePointerLayer.AddPointer (JMDIIKIODDL LDIBFIPLPKN) [0x00033] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FG.CompositeImage.AddPointer (FHCPLDJBLPM NEEPDNMIFMD, JJEKLHKGKBN DOAIEANCHCB) [0x00050] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FMPJEDNFKON.AMJPPIINJED (JMDIIKIODDL LDIBFIPLPKN, JJEKLHKGKBN DOAIEANCHCB) [0x00021] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FMPJEDNFKON.DNBPCGOMOCE (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x00089] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FMPJEDNFKON.PIEMLFEMGKM (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x001a4] in <30aef83569e2427ea32b1ad01af00d2a>:0
at AEKKJAPPMPK.PJKCGOFIPCD (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x000b6] in <30aef83569e2427ea32b1ad01af00d2a>:0
at KGNOOCIONDH.ReceiveDragStart (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0001b] in <30aef83569e2427ea32b1ad01af00d2a>:0
at LEECPKFJIAJ.IKEFDFLHCJP (UnityEngine.Vector2 IHPAOMAEHPB) [0x0005a] in <30aef83569e2427ea32b1ad01af00d2a>:0
at LEECPKFJIAJ.OCJGHGDEEHB () [0x0004b] in <30aef83569e2427ea32b1ad01af00d2a>:0
at LEECPKFJIAJ.CLGFEEHEDAB () [0x00037] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FG.FGDesktop.OPILCLOHJGM () [0x0000d] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FG.FGDesktop.Update () [0x0004f] in <30aef83569e2427ea32b1ad01af00d2a>:0
[2/23/2020 10:10:13 AM] [<color="red">ERROR</color>] MOUSE UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
at FMPJEDNFKON.PLCPJCJANDO () [0x0001b] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FMPJEDNFKON.PDBFPNDFDKI (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x001a3] in <30aef83569e2427ea32b1ad01af00d2a>:0
at AEKKJAPPMPK.DEIIBJGPDON (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0006c] in <30aef83569e2427ea32b1ad01af00d2a>:0
at KGNOOCIONDH.ReceiveDragEnd (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0001b] in <30aef83569e2427ea32b1ad01af00d2a>:0
at LEECPKFJIAJ.PHPHBLGAMLB (UnityEngine.Vector2 JDKJAHPLHLL) [0x00009] in <30aef83569e2427ea32b1ad01af00d2a>:0
at LEECPKFJIAJ.PKJBEAGEEFK (System.Int32 OFIHBJJLLEO, System.Boolean GMFAHPJOIEO) [0x001dc] in <30aef83569e2427ea32b1ad01af00d2a>:0
at LEECPKFJIAJ.JIDMLNKADMN () [0x00076] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FG.FGDesktop.OPILCLOHJGM () [0x00008] in <30aef83569e2427ea32b1ad01af00d2a>:0
at FG.FGDesktop.Update () [0x0004f] in <30aef83569e2427ea32b1ad01af00d2a>:0