STAR TREK 2d20
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  1. #11
    In the meantime, what exactly does the character ">" mean in that effect?

  2. #12

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    Thank you! Very appreciated. Clear examples like what you did in your previous videos of all the different possibilities would be great! I think that for Ikeal it's so easy that he thinks it's the same for all of and basically he is over estimated ou level of knowledge...in my case anyway:-(. I get the basics and can implement a certain number of things but when the logic gets a bit too complicated I lack the tools to get FG to do what I want it to.

  3. #13
    Ikael's Avatar
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    I have finally updated Savage Worlds Effect documentation on FG Wiki: https://www.fantasygrounds.com/wiki/...Worlds_Effects
    Sorry it took so long. I have been having break and focusing my time on other matters lately.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  4. #14
    Ikael's Avatar
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    Quote Originally Posted by rlorite View Post
    In the meantime, what exactly does the character ">" mean in that effect?
    > is notation for Attack specific effects, read more from here: https://www.fantasygrounds.com/wiki/...ct_expressions
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  5. #15
    Thanks so much Ikael! Hopefully, this reduces the number of threads here and similar questions on Discord that you have to field.

  6. #16

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    Thank you Ikael! I appreciate the time and dedication this must take. Now all I need is a video from Doswelk do really fully understand where and how to apply all these...The basic ones are easy but some I have a hard time with. Not sure I'm putting them in the right place to get the correct automation. let's wait for this video and see...

  7. #17

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    Hi Guys,
    I'm trying to implement the Rifts PDF to my SWADE FG. I have figured out a couple of the commands but I'm strugling with others like adding Strength to a Power Armor. I tried [Strenght d12+4] and [Str d12+4] but when I equip it and do a Strength test with the character it just rolls his normal strength. There are also a bunch of power armors that have a strength number and hand to hand stats...Can you help? Thank you.

  8. #18
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    Quote Originally Posted by rgk13 View Post
    Hi Guys,
    I'm trying to implement the Rifts PDF to my SWADE FG. I have figured out a couple of the commands but I'm strugling with others like adding Strength to a Power Armor. I tried [Strenght d12+4] and [Str d12+4] but when I equip it and do a Strength test with the character it just rolls his normal strength. There are also a bunch of power armors that have a strength number and hand to hand stats...Can you help? Thank you.
    [Strength = 9d] should do it. 1d = d4, 2d = d6, 5d = d12, 9d = d12+4
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  9. #19

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    OHHHHHHH! Thank you for that. I just had not figured out that past.

  10. #20

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    Hey Ikael, I have a question and I'm hopping you can help. I started creating modules to put all my Rifts stuff in my SWADE campaing. I created modules using /export for edges, hindrances, Story...you get the idea. When I want to add stuff to one of my modules, I can create the item and add it to my module (Example Edges) but it does not include it with the created module it just creates the item as a stand alone. Anyway I can get the newly created stuff to be included in my general module? If I try to do /export on my newly creted items to add them to a module it just erases the old stuff and replaces it with the new. Thank you for whatever help you can give.

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