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February 2nd, 2020, 01:53 #1
My FG can't handle math, is it an extension?
Was testing out an effect on my PC that's about to get Immunity to criticals, so i decided to test it with our warlock hexblade with an eldritch smite critical... Something felt off about the math... Recently I've felt that way about dual/triple type damage spells interacting with resistance too. (IE: Destructive Wave on a raging barbarian, Flame Strike on a Tiefling...
Apparently FG can't add the results properly... They end up balancing the other damage type error, but that breaks the resistance and immunity effects from being 100% right. I'll post some images... This has been happening for some weeks now, maybe it is an extension?"You sit here, in these vast halls, with a crown upon your head... And yet you are lesser now than you have ever been." - Dwalin Fundinson
Ultimate License holder, translation enthusiast and programmer in the making!
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February 2nd, 2020, 01:58 #2
Please test with no extensions and see if the issue persists. If it does not, re-enable your extensions one-by-one until you identify which extension or combination of extensions is causing the conflict. Also, it helps if you let us know what ruleset you are using. And in this case screen shots of what effects you have active would also help (after you eliminate extensions being the issue).
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February 2nd, 2020, 02:39 #3
When it's 5e: I remember someone reporting that there is some bug with multiple different damage types and their crits (the damage numbers are not calculated correctly). Maybe it is the same bug? (also a bit similar things in 3.5 but slightly different and I doubt that it is about that)
My extensions for 3.5e and Pathfinder
Bug reports please here
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February 2nd, 2020, 11:05 #4
Indeed, this is a known issue. It's on the list but will not be a high priority at this time I fear.
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February 3rd, 2020, 23:19 #5
- Join Date
- Jun 2018
- Posts
- 86
To me this looks like the coloring/displaying of the dice is wrong.
In your screenshots from left to right:
1 die + number at end slashing,magic
4 dice force
1 die slashing,magic,critical
4 dice force,critical
This would make sense and add up to the correct values.
damage.jpg
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March 17th, 2020, 20:16 #6
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- Sep 2017
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Same bug without extensions (5E).
Damage to Banshee should be 9 instead of 7 (immune to necrotic)
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March 17th, 2020, 20:20 #7
Same here:
crit.png
It is not just a display issue. The banshee is not getting the right amount of damage.5E DM, Player, FG conversions, learning LUA, engineer, geek, Ultimate License, Unity Supporter.
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