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  1. #861

    Join Date
    Jan 2019
    Location
    Northern NJ suburbs -- near NYC
    Posts
    26
    New Audio Overseer user. I got several things working, but I have two issues that I can't seem to solve. I am using latest FGU on Windows. Also using Syrinscape Online. Source is set to Local 2.
    All the Syrinscape sounds fire just fine from the [play] button on the sound's panel. Triggers work. Collections work. But...

    (1) Drag and drop to chat doesn't fire a sound (but "Show GM Chat Rolls" option is on)
    (2) Sounds saved on my PC don't fire. Even when hitting the [play] button. Using the file:///[drive-and-path] destination (both .wav files and .mp3 are set to Windows Media player by file type. They play fine in Media Player if I open them in Windows, just not within FGU.)

    Does this combination of issues ring a bell for anyone? Is there a thread for this specific situation that my Search skills have failed to find?

    Thanks, in advance!
    Last edited by DeDiceManCometh; December 22nd, 2022 at 02:50.

  2. #862
    Quote Originally Posted by DeDiceManCometh View Post
    (2) Sounds saved on my PC don't fire. Even when hitting the [play] button. Using the file:///[drive-and-path] destination (both .wav files and .mp3 are set to Windows Media player by file type. They play fine in Media Player if I open them in Windows, just not within FGU.)
    I'm a new user as well. Most browsers don't allow file system access due to potential security issues. From what I gather, when I read the thread, is that when Fantasy Grounds added the ability to send links outside of FG for action, it originally worked for accessing local files using URL notation. But like the browsers, they closed down the ability to access local files that way.
    Last edited by cas206; December 22nd, 2022 at 03:59.

  3. #863
    Quote Originally Posted by DeDiceManCometh View Post
    New Audio Overseer user. I got several things working, but I have two issues that I can't seem to solve. I am using latest FGU on Windows. Also using Syrinscape Online. Source is set to Local 2.
    All the Syrinscape sounds fire just fine from the [play] button on the sound's panel. Triggers work. Collections work. But...

    (1) Drag and drop to chat doesn't fire a sound (but "Show GM Chat Rolls" option is on)
    (2) Sounds saved on my PC don't fire. Even when hitting the [play] button. Using the file:///[drive-and-path] destination (both .wav files and .mp3 are set to Windows Media player by file type. They play fine in Media Player if I open them in Windows, just not within FGU.)

    Does this combination of issues ring a bell for anyone? Is there a thread for this specific situation that my Search skills have failed to find?

    Thanks, in advance!
    Drag/drop what to chat, text? Did you turn on debug (see first post) and see if it was actually making AO check for a trigger when you performed the action you're trying to get trigger from?

    FGU stopped allowing local files executed a while back. There was some talk about re-enabling it but I dont recall if that is the case or not. Far as I know it was a change made for security reasons.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #864

    Join Date
    Jan 2019
    Location
    Northern NJ suburbs -- near NYC
    Posts
    26
    Quote Originally Posted by celestian View Post
    Drag/drop what to chat, text? Did you turn on debug (see first post) and see if it was actually making AO check for a trigger when you performed the action you're trying to get trigger from?
    I upgraded my Syrinscape sub to super, reinstalled FGU, opened the test campaign and added the token again. Now I can't get anything to sound. Here is the log:
    Code:
    [12/22/2022 12:47:02 PM] FGU: v4.3.2 ULTIMATE (2022-12-11)
    [12/22/2022 12:47:02 PM] OS: Windows 11  (10.0.22000) 64bit
    [12/22/2022 12:47:02 PM] GRAPHICS: Intel(R) Iris(R) Xe Graphics : 8113
    [12/22/2022 12:47:02 PM] UI SCALE: 1
    [12/22/2022 12:47:02 PM] USER: DeDiceManCometh
    [12/22/2022 12:47:02 PM] Launcher scene starting.
    [12/22/2022 12:47:14 PM] Starting cloud server mode. [DeDiceManCometh]
    [12/22/2022 12:47:16 PM] Game server started. [64.225.48.148:65489]
    [12/22/2022 12:47:16 PM] Launcher scene exiting.
    [12/22/2022 12:47:16 PM] Tabletop scene starting.
    [12/22/2022 12:47:16 PM] CAMPAIGN: Intro2
    [12/22/2022 12:47:16 PM] RULESET: 5E
    [12/22/2022 12:47:16 PM] NETWORK STATUS: [Server] [Connected]
      [Server Type - CLOUD - PRIVATE]
    [12/22/2022 12:47:16 PM] Match successfully created on lobby.
    [12/22/2022 12:47:23 PM] MEASURE: RULESETS LOAD - 7.4207224 - 5E
    [12/22/2022 12:47:23 PM] MEASURE: EXTENSIONS LOAD - 0.0257324 - 1
    [12/22/2022 12:47:26 PM] MEASURE: MODULE LIST BUILD - 2.6984483 - 74
    [12/22/2022 12:47:26 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0392684
    [12/22/2022 12:47:26 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0030261
    [12/22/2022 12:47:26 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0563471
    [12/22/2022 12:47:26 PM] MEASURE: ASSET LIST BUILD - 0.1006599
    [12/22/2022 12:47:27 PM] MEASURE: LOAD - PART 1 - 11.4808449
    [12/22/2022 12:47:28 PM] MEASURE: MODULE LOAD - 0.026995 - AudioOverSeer Syrinscape Free Links
    [12/22/2022 12:47:30 PM] MEASURE: MODULE LOAD - 2.0632454 - D&D Dungeon Master's Guide
    [12/22/2022 12:47:30 PM] MEASURE: MODULE LOAD - 0.5864598 - D&D Monster Manual
    [12/22/2022 12:47:31 PM] MEASURE: MODULE LOAD - 0.7747143 - D&D Player's Handbook
    [12/22/2022 12:47:31 PM] MEASURE: MODULE LOAD - 0.0009999 - Death Indicator Tokens
    [12/22/2022 12:47:31 PM] MEASURE: MODULE LOAD - 0.001085 - Letter Tokens
    [12/22/2022 12:47:33 PM] MEASURE: MODULE LOAD - 1.3444773 - Red Star Rising Chapter 1 The Darkest Dream
    [12/22/2022 12:47:34 PM] MEASURE: LOAD - PART 2 - 6.5756533
    [12/22/2022 12:50:08 PM] s'link_record_header_id template - DEPRECATED - 2022-07-12 - Use link_record_header'
    [12/22/2022 12:50:43 PM] s'[12/22/22 12:50:43]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Arrow in flesh'
    [12/22/2022 12:50:43 PM] s'[12/22/22 12:50:43]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-online://syrinscape.com/online/frontend-api/elements/112577/play/?auth_token=ASPN7-H6LL4-YRWW0-BWKU2-TDRU2'
    [12/22/2022 12:51:10 PM] s'[12/22/22 12:51:10]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Arrow in flesh'
    [12/22/2022 12:51:10 PM] s'[12/22/22 12:51:10]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-online://syrinscape.com/online/frontend-api/elements/112577/play/?auth_token=ASPN7-H6LL4-YRWW0-BWKU2-TDRU2'
    [12/22/2022 12:51:28 PM] s'[12/22/22 12:51:28]' | s'manager_audio' | s'onReceive' | s'Checking line of text ========>' | s'Audio: Arrow in flesh'
    [12/22/2022 12:51:35 PM] s'[12/22/22 12:51:35]' | s'manager_audio' | s'onReceive' | s'Checking line of text ========>' | s'Arrow in flesh'
    [12/22/2022 12:51:38 PM] s'[12/22/22 12:51:38]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Arrow in flesh'
    [12/22/2022 12:51:38 PM] s'[12/22/22 12:51:38]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-online://syrinscape.com/online/frontend-api/elements/112577/play/?auth_token=ASPN7-H6LL4-YRWW0-BWKU2-TDRU2'
    [12/22/2022 12:52:10 PM] s'[12/22/22 12:52:10]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Arrow in flesh'
    [12/22/2022 12:52:10 PM] s'[12/22/22 12:52:10]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-online://syrinscape.com/online/frontend-api/elements/112577/play/?auth_token=ASPN7-H6LL4-YRWW0-BWKU2-TDRU2'
    [12/22/2022 12:52:34 PM] Campaign saved. (0.1s)
    Quote Originally Posted by celestian View Post
    FGU stopped allowing local files executed a while back. There was some talk about re-enabling it but I dont recall if that is the case or not. Far as I know it was a change made for security reasons.
    Well, that explains that.

  5. #865
    Quote Originally Posted by DeDiceManCometh View Post
    I upgraded my Syrinscape sub to super, reinstalled FGU, opened the test campaign and added the token again. Now I can't get anything to sound. Here is the log:

    It looks like it is doing what it's suppose to. Thats sending the correct commands. My guess is your SS client isnt properly configured to open that URI.

    Also, you posted your token id in the log so you might wanna change that.

    Does it play sound when you use the play buttons or just not triggers? If it doesnt work with the play buttons either its definitely a SS issue.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  6. #866

    Join Date
    Jan 2019
    Location
    Northern NJ suburbs -- near NYC
    Posts
    26
    Quote Originally Posted by celestian View Post
    It looks like it is doing what it's suppose to. Thats sending the correct commands. My guess is your SS client isnt properly configured to open that URI.

    Also, you posted your token id in the log so you might wanna change that.

    Does it play sound when you use the play buttons or just not triggers? If it doesnt work with the play buttons either its definitely a SS issue.
    Play buttons on the SS web page work fine. The play buttons in the diaglog panel that opens up for the sound in FGU... now none of those work. Originally they used to work with a direct click, but not when I grabbed the play button and dragged it to chat. Also did not work when I dragged the little handle for the dialog box to chat. But, again, now those don't even work. WIll get a new token ASAP.
    Last edited by DeDiceManCometh; December 23rd, 2022 at 01:56.

  7. #867
    Quote Originally Posted by DeDiceManCometh View Post
    Play buttons on the SS web page work fine. The play buttons in the diaglog panel that opens up for the sound in FGU... now none of those work. Originally they used to work with a direct click, but not when I grabbed the play button and dragged it to chat. Also did not work when I dragged the little handle for the dialog box to chat. But, again, now those don't even work. WIll get a new token ASAP.
    If the play buttons in FGU dont work (not the web ones from SS) then its the URI not being recognized based on that log. I had the same issue when I first installed SS and had to uninstall/reinstall. Not sure that'll fix your issue but I'd give it a try. If not then poke the SS folks for support to figure out how to make sure it's setting up Windows to play when the URI is triggered.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  8. #868

    Join Date
    Jan 2019
    Location
    Northern NJ suburbs -- near NYC
    Posts
    26
    I got it working by obliteration my entire install of FGU, including settings, etc. And starting from scratch again... loading bare minimum of things (D&D Theme, basically). Source 2 --- works with both a web page Syrinscape and the standalone Online App. Thanks!

  9. #869
    Quote Originally Posted by celestian View Post
    Drag/drop what to chat, text? Did you turn on debug (see first post) and see if it was actually making AO check for a trigger when you performed the action you're trying to get trigger from?

    FGU stopped allowing local files executed a while back. There was some talk about re-enabling it but I dont recall if that is the case or not. Far as I know it was a change made for security reasons.
    I assume this includes the local files inside Syrinscape Player (local, not online) using "Source 1". That would explain why I couldn't get that to work, but did get the Online Player version "Source 2" working today.

    Would it make sense to include this change in the FORGE extension page? Would have saved me a ton of time trying to get Source 1 to work.

  10. #870
    Quote Originally Posted by TheBluePsion View Post
    I assume this includes the local files inside Syrinscape Player (local, not online) using "Source 1". That would explain why I couldn't get that to work, but did get the Online Player version "Source 2" working today.

    Would it make sense to include this change in the FORGE extension page? Would have saved me a ton of time trying to get Source 1 to work.
    I am not sure the standalone players are still a thing for Syrinscape but if they are they are not an "local execution" issue. They capture the call through URI commands from FG, not local triggered "open with" mechanic.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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