5E Character Create Playlist
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  1. #621
    Ok, I deleted all the triggers, even the ones that came in the mod and just starting setting all my triggers up from scratch. So far they are all working. Thanks so much, Celestian. I'm going to slowly build these out. Much appreciated.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #622
    Hey everyone. I recorded a livestream today of a tutorial of audio overseer. It is set to premier in about an hour on YouTube if anyone is interested. You can see it here:

    https://youtu.be/GARUiFaBpF8
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #623
    With regards to the pattern matching. In the PF2e ruleset attacks are shown on two different lines. One shows Character_Name: [ATTACK (M)] Weapon_Name and the second line is Attack [##] ->[Creature Attacked] [HIT]. Is there any plans to incorporate multi-line pattern matching, if it is even possible?

    Edit: I was thinking more about it and AO could even gather all the text within a short period of time (fixed or definable in the Options menu) rather than each line since the two lines that show up for a single attack happen rather quickly. I could be an option to enable this type of parsing rather that the single line parsing.
    Last edited by Stargrove; August 26th, 2021 at 01:55. Reason: added thoughts

  4. #624
    This video is the second half of this recipe. Thank you very much fellow Coloradan!

  5. #625
    Quote Originally Posted by Stargrove View Post
    This video is the second half of this recipe. Thank you very much fellow Coloradan!
    Glad it was helpful! I know it was long and I attempted to input an index to at least help a bit cut to the chase.....
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  6. #626
    Hi Celestian,

    My STOP Fantasy Player isn't stopping sounds.

    FGU, latest update. Syrinscape Fantasy Player, latest update. No other extensions loaded. I checked that I have the Custom Mood soundset downloaded, where the Silence sound is.

    I downloaded the CSV and imported some spell sounds, and set up a few triggers - all working well (my players are going to love this).

    If I open the sound and click the Play link(1), then the Stop link on the sound (2) , the sound does not finish, as expected.

    However if I click the Play link on the sound (3) and use the STOP Fantasy Player stop link (3) , the sound continues to the end.

    AO Syrinscape stop.jpg

    What am I missing?

    Thanks.

  7. #627
    Quote Originally Posted by dendarii View Post
    Hi Celestian,

    My STOP Fantasy Player isn't stopping sounds.

    FGU, latest update. Syrinscape Fantasy Player, latest update. No other extensions loaded. I checked that I have the Custom Mood soundset downloaded, where the Silence sound is.

    I downloaded the CSV and imported some spell sounds, and set up a few triggers - all working well (my players are going to love this).

    If I open the sound and click the Play link(1), then the Stop link on the sound (2) , the sound does not finish, as expected.

    However if I click the Play link on the sound (3) and use the STOP Fantasy Player stop link (3) , the sound continues to the end.

    AO Syrinscape stop.jpg

    What am I missing?

    Thanks.
    I could be wrong, but I think the "all stop" button stops moods and elements that continue unless stopped, whereas the sound file you show in your image is a oneshot. I could be wrong, but that is my guess.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #628
    Reasonable suggestion. Thanks, Gwydion (your video was what prompted me to try out this extension)

    I tried STOP on some music. It did eventually work, but it didn't work if I click STOP within the first 17 seconds of the sound.

    It could be that my 9th level spell sound was just too short for the STOP to kick in.

  9. #629
    Quote Originally Posted by dendarii View Post
    Reasonable suggestion. Thanks, Gwydion (your video was what prompted me to try out this extension)

    I tried STOP on some music. It did eventually work, but it didn't work if I click STOP within the first 17 seconds of the sound.

    It could be that my 9th level spell sound was just too short for the STOP to kick in.
    The shorter one shot sounds I don't think stop, or at least very well. It's not something specific to AO but how Syrinscape works with those particular sounds.

    Music should stop. How quickly I cannot say as that depends on Syrinscapes api response time.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #630
    Thanks, Celestian.

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