5E Character Create Playlist
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  1. #481
    Hi - I have enabled the http interface in VLC and can successfully control the player via commands from my StreamDeck. I have so far failed to pass along stop commands to VLC from Audio Overseer running in FGU however (I can start audio fine). I am using the following VLC stop command based on the very helpful mattekure post #297 above:

    https:// 127.0.0.1:8080/requests/status.xml?command=pl_stop
    I receive the following webpage error:

    This site can’t be reached
    %20127.0.0.1’s server IP address could not be found.

    Try:
    Running Windows Network Diagnostics
    Changing DNS over HTTPS settings
    DNS_PROBE_FINISHED_NXDOMAIN
    Please can someone who has successfully passed stop commands to VLC advise on what I am doing wrong. Thanks in advance!

  2. #482
    Quote Originally Posted by kerrigaj View Post
    Hi - I have enabled the http interface in VLC and can successfully control the player via commands from my StreamDeck. I have so far failed to pass along stop commands to VLC from Audio Overseer running in FGU however (I can start audio fine). I am using the following VLC stop command based on the very helpful mattekure post #297 above:



    I receive the following webpage error:



    Please can someone who has successfully passed stop commands to VLC advise on what I am doing wrong. Thanks in advance!
    It looks like you have a space between https:// and the start of 127.0.0.1.

    This site can’t be reached
    %20127.0.0.1’s server IP address could not be found.
    That bold bit indicates it as well.

    If thats not it try using localhost instead of 127.0.0.1 and see if that helps.
    Last edited by celestian; December 21st, 2020 at 17:52.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #483
    Audio Files Overwritten During Batch Import

    Hi Celestian - thank you for the response above,

    I have been setting up your excellent Audio Overseer extension but run into an import problem.

    What Works
    1. I tested Audio Overseer triggering a flac file stored on my NAS using VLC and it works fine
    2. I tested a stop command based on help from mattekure in the FG Discord channels and it stops the audio fine

    What doesn't Work
    I set up a CSV file of 300 ambient audio flac files from Michael Ghelfi and, after a few attempts to configure it correctly produced the following CSV file (note that I needed to play with the output a bit to ensure the CSV file could produce the " needed for each field), I was able to use the Audio Overseer batch import feature to import up to 100/300 audio links into Audio Overseer. Whenever I tried to do more than that (eg all 300) each new batch overwrote an older batch regardless of the settings I used. This was the same when I tried limiting the import to a batch size of 100 or less too.

    Not sure if this is a bug, or if I am doing something wrong. I hope you can advise. Thanks in advance!

    Best, John

    Structure of import file

    I do not see anything wrong with the structure I used (see 10 of the files below):

    Code:
    id,status ,category,pack,set,name,type,sub_type,genre_play_u rl,genre_stop_url,online_play_url,online_play_stop
    "101","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Alchemy Laboratory","Settlements","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\01 Alchemy Laboratory.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "102","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Back Alley Tavern","Settlements","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\02 Back Alley Tavern.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "103","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Black Market","Settlements","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\03 Black Market.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "104","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Blizzard Campfire","Campfires","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\04 Blizzard Campfire.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "105","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Blizzard","Cold Arctic","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\05 Blizzard.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "106","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Campfire at Dusk","Campfires","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\06 Campfire at Dusk.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "107","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Campfire in Woods","Campfires","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\07 Campfire in Woods.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "108","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Cozy Library","Settlements","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\08 Cozy Library.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "109","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Crystal Cave","Caves","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\09 Crystal Cave.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
    "110","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Dark Humid Cave","Caves","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\10 Dark Humid Cave.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"

  4. #484
    The core identifier for a sound entry is the ID, if the ID is the same and you've used the setting to replace (and not update) it will overwrite.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  5. #485
    Quote Originally Posted by celestian View Post
    The core identifier for a sound entry is the ID, if the ID is the same and you've used the setting to replace (and not update) it will overwrite.
    Hi - thanks for the comment. I produced a unique ID for each track - based on audio pack and track number - eg Audio Pack 3, track 37 = 337. They are all unique, but not contiguous. Would it help if I named the IDs 1-300?

    There is a work around, however. One can set up audio tracks in batches on anything <100 and save them as a module. Adding a new batch overwrites the first, but can also be saved. When the modules are all loaded, all tracks are available.
    Last edited by kerrigaj; December 23rd, 2020 at 13:05. Reason: Added workaround comment.

  6. #486
    One final question, which is probably not going to find an answer. I run an Adventures in Middle Earth campaign based on the 5E ruleset in FGU. Audio triggers do not work in that campaign, even if I strip out all extensions except the AiME ruleset and Audio Overseer. Strangely, I set up a new 5E campaign with just those two extensions loaded and triggers work fine...

  7. #487
    Quote Originally Posted by kerrigaj View Post
    Hi - thanks for the comment. I produced a unique ID for each track - based on audio pack and track number - eg Audio Pack 3, track 37 = 337. They are all unique, but not contiguous. Would it help if I named the IDs 1-300?

    There is a work around, however. One can set up audio tracks in batches on anything <100 and save them as a module. Adding a new batch overwrites the first, but can also be saved. When the modules are all loaded, all tracks are available.
    I'm not entirely clear on your statement above but... those ids MUST be unique.

    Quote Originally Posted by kerrigaj View Post
    One final question, which is probably not going to find an answer. I run an Adventures in Middle Earth campaign based on the 5E ruleset in FGU. Audio triggers do not work in that campaign, even if I strip out all extensions except the AiME ruleset and Audio Overseer. Strangely, I set up a new 5E campaign with just those two extensions loaded and triggers work fine...
    More than likely that extension manipulates chat in some fashion and changes the behavior. AO assumes a CoreRPG chat based system.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  8. #488
    Quote Originally Posted by celestian View Post
    I'm not entirely clear on your statement above but... those ids MUST be unique.
    Thanks and sorry for the lack of clarity.

    1. IDs are unique
    2. "not contiguous": the IDs are in blocks of fifty 101-150, 201-250, 301-350, 401-450, 501-550, 601-650


    More than likely that extension manipulates chat in some fashion and changes the behavior. AO assumes a CoreRPG chat based system.
    I worked out what was going wrong with this - user error on my behalf. Somewhere down the line I had set AO triggers to Trigger 2 in settings. Trigger 1 works fine.

    Great extension and thanks for troubleshooting.

  9. #489
    Quote Originally Posted by kerrigaj View Post
    Thanks and sorry for the lack of clarity.

    1. IDs are unique
    2. "not contiguous": the IDs are in blocks of fifty 101-150, 201-250, 301-350, 401-450, 501-550, 601-650
    They do not need to be contiguous. Only unique. As long as nothing else uses the same IDs they should not replace/over write unless you select the option to do so. By default it will only add "new" entries.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #490
    Hey everyone, I have watched the videos, I am having some trouble with getting the button on the right to show up, If I go to library it shows up, but there isn't a button and It also won't allow me to add...basically the videos i have watched I can't do anything.
    I have tried to find some instructions on setting it up, but can't find anything...can someone help out with this?

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