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December 21st, 2020, 12:19 #481
Hi - I have enabled the http interface in VLC and can successfully control the player via commands from my StreamDeck. I have so far failed to pass along stop commands to VLC from Audio Overseer running in FGU however (I can start audio fine). I am using the following VLC stop command based on the very helpful mattekure post #297 above:
https:// 127.0.0.1:8080/requests/status.xml?command=pl_stop
This site can’t be reached
%20127.0.0.1’s server IP address could not be found.
Try:
Running Windows Network Diagnostics
Changing DNS over HTTPS settings
DNS_PROBE_FINISHED_NXDOMAIN
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December 21st, 2020, 17:49 #482
It looks like you have a space between https:// and the start of 127.0.0.1.
This site can’t be reached
%20127.0.0.1’s server IP address could not be found.
If thats not it try using localhost instead of 127.0.0.1 and see if that helps.Last edited by celestian; December 21st, 2020 at 17:52.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 23rd, 2020, 01:16 #483
Audio Files Overwritten During Batch Import
Hi Celestian - thank you for the response above,
I have been setting up your excellent Audio Overseer extension but run into an import problem.
What Works
1. I tested Audio Overseer triggering a flac file stored on my NAS using VLC and it works fine
2. I tested a stop command based on help from mattekure in the FG Discord channels and it stops the audio fine
What doesn't Work
I set up a CSV file of 300 ambient audio flac files from Michael Ghelfi and, after a few attempts to configure it correctly produced the following CSV file (note that I needed to play with the output a bit to ensure the CSV file could produce the " needed for each field), I was able to use the Audio Overseer batch import feature to import up to 100/300 audio links into Audio Overseer. Whenever I tried to do more than that (eg all 300) each new batch overwrote an older batch regardless of the settings I used. This was the same when I tried limiting the import to a batch size of 100 or less too.
Not sure if this is a bug, or if I am doing something wrong. I hope you can advise. Thanks in advance!
Best, John
Structure of import file
I do not see anything wrong with the structure I used (see 10 of the files below):
Code:
id,status ,category,pack,set,name,type,sub_type,genre_play_u rl,genre_stop_url,online_play_url,online_play_stop
"101","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Alchemy Laboratory","Settlements","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\01 Alchemy Laboratory.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"102","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Back Alley Tavern","Settlements","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\02 Back Alley Tavern.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"103","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Black Market","Settlements","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\03 Black Market.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"104","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Blizzard Campfire","Campfires","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\04 Blizzard Campfire.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"105","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Blizzard","Cold Arctic","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\05 Blizzard.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"106","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Campfire at Dusk","Campfires","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\06 Campfire at Dusk.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"107","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Campfire in Woods","Campfires","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\07 Campfire in Woods.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"108","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Cozy Library","Settlements","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\08 Cozy Library.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"109","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Crystal Cave","Caves","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\09 Crystal Cave.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
"110","-","Ambience","Michael Ghelfi","RPG Ambiences Vol 1","Dark Humid Cave","Caves","-","H:\RPG\Audio\Michael Ghelfi\RPG Ambiences Vol. 1 (Short loops)\10 Dark Humid Cave.flac","https://localhost:8080/requests/status.xml?command=pl_stop","-","-"
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December 23rd, 2020, 01:45 #484
The core identifier for a sound entry is the ID, if the ID is the same and you've used the setting to replace (and not update) it will overwrite.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 23rd, 2020, 13:03 #485
Hi - thanks for the comment. I produced a unique ID for each track - based on audio pack and track number - eg Audio Pack 3, track 37 = 337. They are all unique, but not contiguous. Would it help if I named the IDs 1-300?
There is a work around, however. One can set up audio tracks in batches on anything <100 and save them as a module. Adding a new batch overwrites the first, but can also be saved. When the modules are all loaded, all tracks are available.Last edited by kerrigaj; December 23rd, 2020 at 13:05. Reason: Added workaround comment.
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December 23rd, 2020, 13:08 #486
One final question, which is probably not going to find an answer. I run an Adventures in Middle Earth campaign based on the 5E ruleset in FGU. Audio triggers do not work in that campaign, even if I strip out all extensions except the AiME ruleset and Audio Overseer. Strangely, I set up a new 5E campaign with just those two extensions loaded and triggers work fine...
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December 23rd, 2020, 20:48 #487---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 23rd, 2020, 21:14 #488
Thanks and sorry for the lack of clarity.
1. IDs are unique
2. "not contiguous": the IDs are in blocks of fifty 101-150, 201-250, 301-350, 401-450, 501-550, 601-650
More than likely that extension manipulates chat in some fashion and changes the behavior. AO assumes a CoreRPG chat based system.
Great extension and thanks for troubleshooting.
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December 24th, 2020, 00:17 #489---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 26th, 2020, 18:57 #490
- Join Date
- Jun 2020
- Posts
- 8
Hey everyone, I have watched the videos, I am having some trouble with getting the button on the right to show up, If I go to library it shows up, but there isn't a button and It also won't allow me to add...basically the videos i have watched I can't do anything.
I have tried to find some instructions on setting it up, but can't find anything...can someone help out with this?
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