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September 28th, 2020, 18:15 #431
Latency between the online player and FG is not something the extension can help. FG triggers the sound, whatever 3rd party tool is used to trigger can be as slow or fast as it is. Personally, I've never noticed a long latency when playing and players also have a similar synchronized sound experience.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 16th, 2020, 16:15 #432
[10/16/2020 5:10:12 PM] s'manager_audio.lua' | s'playURL' | s'Receiving same URL to fast, sURL:' | s'syrinscape-fantasy:elements/ZXpyZW4tbWFsZS13aXphcmQ6OmV4cGVkaXRpb3VzLXJldHJlYX Q/play/'
Some sounds don't work, some do. WIN 10. FGU v. 4.0.0 Ultimate. For Example "Blade Spell" doesn't work, "Sword swoosh" do.
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October 16th, 2020, 18:18 #433---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 21st, 2020, 07:18 #434
Does this mean I have to go to the Master Interface and download the control links (CSV) and replace the AudioOverSeer Syrinscape Free Links.mod and AudioOverSeer Syrinscape SuperSyrin Links.mod files that I dowloaded from this Thread??
Sorry I'm a bit confused
EDIT: I have a SuperSyrin subscription.
EDIT: problem solved. The problem was in the source (source 2 to be selected)Last edited by Zar; October 21st, 2020 at 09:18.
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October 24th, 2020, 10:18 #435
- Join Date
- Aug 2012
- Posts
- 95
Happy User got your extension to work. Using groove Music to locally play files. No sound expert ,I tried once before and had no success trying with the 2 Syrinscape mods. But without them and just the extension alone and after watching the triggers video closely it all came together. Thanks, I only have 2 sounds ( a trumpet and a raspberry) and 2 triggers (critical hits and misses) working so far ,which is a good start , but I think I know how it all works now. I can add more sounds I am sure.
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October 24th, 2020, 18:09 #436
- Join Date
- Oct 2020
- Posts
- 1
I've combed through the first 17 pages of this forum and do apologize if this has already been answered three times over, But in order for my players to hear the sounds I'm playing do they also need to be linked up to my syrinscape through that online player link thing with syrinscapes player running in the background or should they be able to hear through FGU?
Never mind I shoulda just worked backwards found a post on page 42 where Celestian mentioned that you need to push your audio through another player. meaning for me the easiest option is to make my players sign up with the free syrinscape account and link them to my campaign through the account manager.Last edited by dmporocuo; October 24th, 2020 at 18:12.
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October 25th, 2020, 04:34 #437---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 25th, 2020, 10:28 #438
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October 25th, 2020, 22:42 #439
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October 27th, 2020, 03:28 #440
- Join Date
- Jan 2018
- Posts
- 86
I've noticed that some of the Moods for Saltmarsh -- Danger at Dunwater's Play links aren't triggering; like Guard Pools 49-52. Other Moods from the same sound pack work (like Kitchen), so I know I have access and that my Syrinscape client is configured correctly (local player; not online). I have it set to Source 1 in the Fantasy Grounds settings, too.
Help?
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