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May 9th, 2020, 20:44 #261
- Join Date
- Jun 2017
- Posts
- 3
Celestian, first of all thanks for being a maker and contributor to the community. I may be echoing a previous comment but the link to github shows notes next to files saying don't use. The file link at the end of the first page is also blank. Are you making updates? I can't wait to try out your work!
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May 9th, 2020, 21:25 #262
That was it! lol
normal vs compact.jpg
Thought I was going crazy for a minute.
Thanks for your help!
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May 9th, 2020, 22:34 #263---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 10th, 2020, 04:25 #264
- Join Date
- Sep 2012
- Posts
- 24
Anyway to "check for updates"? Not sure when you or if you plan to add changes..
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May 10th, 2020, 04:34 #265
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May 10th, 2020, 05:03 #266
It is a very cool extension. We can used it this past Wednesday for the first time. My players really liked it.
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May 10th, 2020, 06:38 #267
There is talk of a new feature in the FGU update system that will allow authors to publish extensions there and you can maintain current versions but... it's not implemented and no timeframe for it has been given.
Right now, just have to subscribe to the thread and keep an eye out.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 10th, 2020, 08:07 #268
Making Real Progress with AO. I think i've run unto a snag however. So right now i'm stuck using FGO because I'm waiting for FGU to be added to Steam. I'm seeing that the FGU Strings are longer and condense more information that the FGOs. FGO is splinting data into two strings and that is where i'm running into problems.
I'm trying to make a critical hit sound effect for a particular kind of weapon. I'm pretty sure my lines are correct, and just wanted to verify i haven missed some setting inside FGO or am missing some extension that combines the two separate strings into one. (pics below)
FGO Strings.jpg
(AD&D Mike's vid settings from the Extension video)
FGU Strings.jpg
No sound plays with both triggers listed. Take away one or the other and the audio plays fine.
Any help would be most welcome.
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May 10th, 2020, 08:13 #269
5E has those 2 fields on different lines of text instead of a single line. the 2E ruleset (what I used to show AO) uses a single line. If you review the debug and console output you'll see each line how AO sees it. You can only match multiple fields on a single line of text.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 10th, 2020, 13:34 #270
When do you ever sleep Celestian, Jesus.
Thanks for the fast reply, the correction that you are using 2E, and the conformation about the multiple lines. I'll give everyone their own individual weapon attack sound, cut out the Critical Fields, and make a generic Crit sound effect that everyone can use.
Cheers,
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