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February 27th, 2020, 17:21 #91
- Join Date
- Jan 2018
- Posts
- 86
Dude! Thank you!
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February 27th, 2020, 19:24 #92---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 27th, 2020, 23:59 #93
- Join Date
- Mar 2016
- Posts
- 228
You’d have to ask Nemesismmx, but I think he used X-Code, which is a IDE for MacOS. Alexand K at the link below wrote a ruby script and wrapped it in a Mac app using a utility called platypus. You can find links to the script and utility here: https://www.dmsguild.com/product/301...pe-Sound-Links
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February 28th, 2020, 01:23 #94---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 28th, 2020, 01:31 #95
Does this extension work at FGU?
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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February 28th, 2020, 01:35 #96---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 28th, 2020, 02:45 #97
Celestian, I can create the audio files, but when I create the triggers and collections, when dragging the file to these places nothing happens, what I did was create a base in FGC and import it in FGU, but I can't directly do it.
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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February 28th, 2020, 07:20 #98---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 28th, 2020, 18:14 #99
Minor update, 1.15. Update work-around for drag/drop for FGU.
Created a work-a-round for the issue. FGU removed the "empty field text" for windowlists. This means dragging/dropping a record into and empty windowlist is near impossible because you've no idea where the tiny slice of the windowlist is to do so. You can drag/drop the record onto the label of the field (sound/random sounds/collections).
I am not sure what is planned to replace the "empty field" just yet but for now you should be able to use this work around to function fully in FGU.Last edited by celestian; February 28th, 2020 at 22:31.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 28th, 2020, 22:37 #100
Another minor update, this one based on suggestions from Moon Wizard on how to handle some of the difficulties I was.
AO 1.16, it looks like this in FGU for new/custom records. You can now see where you need to drop the sound records (previously you couldn't see where to drop them) to add them to collections or triggers.
Sorry for the quick succession of updates. Just want it working right for the weekend.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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