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September 23rd, 2020, 21:18 #421
- Join Date
- Jun 2020
- Posts
- 53
Problem solved.
OK - so my solution is to run a shell script (which does work). What I was able to do is make a player script, and make a special link to the player-script.sh that has the name of each sound file embedded in it.
That script then decodes the name by which it was called to get the actual sound file to play, and plays the file using whichever player is chosen. I use VLC for ambient tracks (which I can manually switch on, off etc), and mplayer for one-shots.
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September 25th, 2020, 00:52 #422
- Join Date
- Aug 2019
- Posts
- 11
I'm trying this Extension out but having trouble. I'm not seeing the ability to add Matches to triggers. I saw there was an issue in this thread noted earlier so I did just go in and only have the AudioOverseer SyrinScape Supersyrin mod/extension activated but no dice. I did go to the Audio Triggers two ways though. One through Audio > Audio Triggers and then through Library > AudioOverseer Mod > Application triggers. I noticed the one trigger I created was in the former but not the later. No errors in the console. And the trigger was unlocked.
Any ideas on what I might be missing?
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September 25th, 2020, 01:14 #423
Please follow the debug steps in the first post, when complete note the information there for follow ups.
Without knowing anything about your setup (the details requested in the first post) I'd guess you have an extension conflict that is blocking the options to add matches.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 25th, 2020, 01:25 #424
- Join Date
- Aug 2019
- Posts
- 11
Checked the debug steps but there was no information there. Here's my setup.
Ruleset: MoreCore
Other Extensions: None
System: Windows 10
GM Rolls set to show: Yes
FG version: FGU
Ext version: Current (re-downloaded from post 1 today)
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September 25th, 2020, 05:14 #425
I don't run Morecore (the community ruleset) so can't speak to what it does. If someone else that does use MoreCore can speak up otherwise I'll try and look at it this weekend. If you truly have no extensions then I suspect it's a ruleset issue (meaning they are overriding CoreRPG functionality) that causes the extension to no longer work.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 25th, 2020, 23:02 #426
- Join Date
- Aug 2019
- Posts
- 11
Yeah it look like there's a conflict in MoreCore. I checked with a CoreRPG campaign and it shows up. I'll report it over to @damned in the MoreCore ruleset thread.
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September 26th, 2020, 18:59 #427
- Join Date
- Aug 2016
- Location
- Minneapolis, MN
- Posts
- 6
Hi all, I think im doing this install correctly however I dont hear any sounds play at all, here is a Screen shot of my logs:
Capture.PNG
I am running FGU v4.0.0 Ultimate (2020-09-24)
Also do I still need to format the CSV file that I download from my Syrinscape Account to remove the tabs and replace with comma's?
What I am trying to accomplish is to run my game for my players where I can use both ambient sound and triggers when they attack or cast spells, etc. I would use the Syrinscape Online Beta player
Thanks for your help, this is driving me nuts.
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September 26th, 2020, 19:37 #428---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 28th, 2020, 00:30 #429
Just wants to show what Ive Done with this great extension
(the music isnt done by the extension though thats piped into the game in another way)
Video of AudioOverseerer"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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September 28th, 2020, 00:36 #430
- Join Date
- Aug 2019
- Posts
- 11
Is there any way to reduce the lag between trigger and the sound playing?
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