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January 10th, 2022, 07:33 #771---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 13th, 2022, 14:42 #772
- Join Date
- Oct 2017
- Posts
- 3
Getting an issue with collections when i want to play it: Failed toload script buffer (audiocollection_link): [string "audiocollection_link"]:4: 'end' expected (to close 'function' at line 2) near '<eof>'. Can't play any collections because of it. Using the Forge version which should get updated every time i launch FG. 5e ruleset.
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January 13th, 2022, 15:33 #773---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 13th, 2022, 16:36 #774
- Join Date
- Oct 2017
- Posts
- 3
Could you toss a poke when you do so? Would very much appreciate it! Also love the extension since i got to use it! Works wonders! Had some issues setting up a VLC setup but some of the posts in here definately helped.
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January 13th, 2022, 17:11 #775
- Join Date
- Dec 2017
- Location
- Michigan
- Posts
- 105
I can't get my triggers to see the audio section in the mod file. If I go back to where I imported the sounds, it plays. if I load the created mod file into another campaign, it creates new (blank) sounds every time I use a trigger.
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January 13th, 2022, 17:18 #776---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 13th, 2022, 17:23 #777
- Join Date
- Dec 2017
- Location
- Michigan
- Posts
- 105
looks like it fixed my problem thanks
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January 13th, 2022, 17:24 #778
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January 18th, 2022, 06:33 #779
- Join Date
- Sep 2017
- Posts
- 23
Hiya, amazing work. This is something I just love so much! I'm just finding out about this, and this thread is literally years long, so forgive me if this is something everyone already knows - is there some way to import existing triggers, so that I don't have to create every sound effect from scratch???
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January 18th, 2022, 15:53 #780
You can import the links from Syrinscape via the CSV file. Triggers tho? Thats ruleset specific and since triggers link to sounds those will depend on your access to them in Syrinscape.
The way I manage my sounds is by creating a campaign that I do all my CSV imports from Syrinscape and also where I create my triggers and collections. I export that campaign and use the module in by normal games.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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