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  1. #611
    I started to explore AudioOverseer last night, but got no where with it. TBH I'm not very knowledgeable about music and sound apps, because I have 2 sons that are savvy with them and usually defer to them. They're out of town the Summer though - c'est la vie. I watched the youtube on the 1st page and tried to follow along in 1 of my FGU campaigns, but couldn't even figure out how to drag & drop a sound file into the Audio Overseer window. It didn't help that that video is old and the GUI elements in its AO windows don't much resemlble those I have.

    I was trying to drag & drop some MP3s from Windows Explorer, but it became quickly apparent from the fobidden icon that it doesn't support that. My goal is to use the streaming feature of the VLC client and the online client for Syncriscape, since unlike the desktop edition, the latter offers some freebie SciFi-themed libraries. I'm more interested in AO collections and hope to be able to stream some song MP3s together with some background enviro sounds. Triggers would be nice, but not as much of a priority. I read about how to get my Syncriscape online token and how to register it in FGU, which I did. Nothing in the video I watched though, showed how to actually drag & drop sound files, which both the Trigger and Collection windows are prompting me to do.

    Is it that I instead have to drag & drop sounds from some list in the VLC Streaming window or some list in Syncriscape Online?.

  2. #612
    Hi! I tried looking thru the thread for a solution (not sure if I can search thru a thread using the search feature). I have the extension installed thru Forge. I am running SyrinScape Online Player and am connected to the Syrinscape Online Control Panel. When I manually play a sound by clicking the 'Play Sound' button in Fantasy Grounds Audio Overseer window, it plays just fine. When I type the triggering text into the chat, nothing plays. The AO console says it doesn't match. I am running the latest version of FGU, using the PF2e Ruleset. No other extensions enabled. GM rolls set to 'on'. Source set to Source 2. Screenshot below:

    https://imgur.com/a/UmoB0Nb

  3. #613
    I am having the exact same issue that mwfantasygrounds has. I have the latest files for sure and I am running the Syrinscape Genre player. I can manually trigger but none of my triggers work in text chage and the output in the console is similar to the OP above. I'm use A&D ruleset with no other extensions active.

    Alarm.JPG
    Last edited by Gwydion; August 16th, 2021 at 12:58.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #614
    One more update. I did notice that the "CAST" trigger that comes pre-loaded does work, but that is the only one. The other triggers that came don't work and the ones I create won't work. I did notice that some of the "pre-loaded" triggers are pointed to the boardgame player sounds which I don't use but that should just affect that specific trigger. Strange.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #615
    Quote Originally Posted by Gwydion View Post
    I am having the exact same issue that mwfantasygrounds has. I have the latest files for sure and I am running the Syrinscape Genre player. I can manually trigger but none of my triggers work in text chage and the output in the console is similar to the OP above. I'm use A&D ruleset with no other extensions active.
    I need a step by step list of what you do to reproduce this. Including if you're using custom sound link modules, how you made them or if this is all within the same campaign.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  6. #616
    Quote Originally Posted by celestian View Post
    I need a step by step list of what you do to reproduce this. Including if you're using custom sound link modules, how you made them or if this is all within the same campaign.
    Will do as soon as I have a chance.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  7. #617
    Hey, Celestian. I created a video to show what I'm doing and the issues. Let me know what else I can provide. I'm sure its user error!

    https://www.dropbox.com/s/98rv3i2t81...18-33.mp4?dl=0
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #618
    If you created a module and in that module you had sound links and triggers, the triggers would have a simple path to the id like id-010101... where as if you dropped in a module it would be [email protected]-010101. So the way it works is it uses the source path of the trigger/collection entry and looks for the sound link there.

    So, when you are editing the existing trigger, it's looking in whatever that module is from. Its complicated but, the key is, you need to build the trigger/collections either in the same campaign and then export OR make a new trigger in your active campaign you're playing and then use the sounds from the module in that new trigger. The trigger or collection need to either be from the live campaign you're running or they need to be in the campaign you exported from together, not mixed.

    You should be able to make new triggers in your live campaign and in those use sounds from your module (I do this all the time). Just don't edit existing exported triggers. Make entirely new ones.
    Last edited by celestian; August 19th, 2021 at 17:33.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  9. #619
    Thanks for replying, Celestian. I'll keep dabbling but what is confusing me is that I'm creating brand new campaigns and creating the triggers in that same campaign. I guess its possible something I'm doing with uploading the CSV data for syrinscape is messing something up? I'll try everything again and delete the trigger that come with the audio overseer module and start everything from scratch. Again, appreciate all your efforts.

    Wait... now I think I get it and I think I was editing some of the entries. Thanks. I'll report back after I try again...
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  10. #620
    Quote Originally Posted by Gwydion View Post
    Wait... now I think I get it and I think I was editing some of the entries. Thanks. I'll report back after I try again...

    The screenshot showed module triggers with edit flags, so I believe you had. Let me know how it goes.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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