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  1. #71
    With Syrinscape Online, there are two ways to trigger sounds. The typical and recommended way is to use the syrinscape-online: protocol which is passed to the SO player. You can also use the https: protocol links which are included in the CSV. This works as well, but there is a drawback. Using the https: protocol links opens them in a browser (Safari/Chrome/whatever is default) and it will create a new tab for every sound triggered. With Macs, the https triggers should work, but you have to deal with the drawbacks.

    Quote Originally Posted by celestian View Post
    So mac can't deal with the protocol URL version? I did not know that (don't own a mac). This is an easy fix (kludge). Infact when I first started dealing with Syrinscape Online it tried to do what needs to be done for this to work (for now).
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #72
    Quote Originally Posted by daggerfortysix View Post
    I know this is always a dreaded question, but has anyone been able to get this to work on a Mac? I have not. It seems that the Mac has no idea how to play the sound.

    Attachment 31498

    I have tried to point it to VLC, Syrinscape, Syrinscape Online, and everything else I can think of. I'm thinking this may be the same as the other sound extension that would not work on the Mac either.
    There is a work-a-round in the latest version. Use the option /ao method local and it will send it to the local url handling process (your browser). It will open a tab for every sound played.

    This only works with URL style entries (https://www.somesite.com/34255643/sound.trigger). I've zero experience with Macs to know how to get it to work with a local player like VLC.

    Does the Apple device not support vlc protocol urls?
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #73
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    Quote Originally Posted by celestian View Post

    Update 1.13 update. Added "/ao member" option to configure url provider method. In the case on Mac folks use "/ao method local" and it will push the url out through whatever you use to handle https (browser). Keep in mind it's going to open a tab for every sound you send.
    Thanks much to both celestian and mattakure for your efforts helping us Mac folks. I know it must be a pain in the arse, but we sure do appreciate it. FG would be the ONLY reason I buy a PC, but hope that FGU puts that thought to rest.

    Anyway, where exactly would I find the "/ao member" option and how do I use it? Sorry for the newb questions but this is the first time I'm playing with any sound link software, and I have to navigate the Mac pitfalls of FGC along with learning the very basics of how it all this sound link stuff works.
    TheEldritchPress.com
    Editions 1st-5th since '79
    Running on a Mac. Yup, I'm one of those guys

  4. #74
    Checkout this little app at the link below. This will allow FGU to talk to Syrinscape online player on the Mac. This only works for FGU though.

    https://www.fantasygrounds.com/forum...l=1#post476836

  5. #75
    Yooooo........ this thing is incredible, Celestian! Thank you!

  6. #76
    Quote Originally Posted by Graylock View Post
    Thanks much to both celestian and mattakure for your efforts helping us Mac folks. I know it must be a pain in the arse, but we sure do appreciate it. FG would be the ONLY reason I buy a PC, but hope that FGU puts that thought to rest.

    Anyway, where exactly would I find the "/ao member" option and how do I use it? Sorry for the newb questions but this is the first time I'm playing with any sound link software, and I have to navigate the Mac pitfalls of FGC along with learning the very basics of how it all this sound link stuff works.
    In Fantasy Grounds when you have the extension loaded. Type "/ao help" for all of it's commands but the one I listed in the notes is what you need.

    Quote Originally Posted by MacDork View Post
    Yooooo........ this thing is incredible, Celestian! Thank you!
    Glad to hear it
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #77
    Is there a way to disable chat triggers?

  8. #78
    Quote Originally Posted by MacDork View Post
    Is there a way to disable chat triggers?
    Under campaign settings, set AO to Disabled. See the first post for screen shot with location.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  9. #79
    Quote Originally Posted by celestian View Post
    Under campaign settings, set AO to Disabled. See the first post for screen shot with location.
    Does that disable sound links, or no?

  10. #80
    Quote Originally Posted by MacDork View Post
    Does that disable sound links, or no?
    It disables playing sounds, all of them, through AO.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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