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  1. #1

    Need some brave souls running Windows

    One of the reasons why I have been more quiet in the FGU forums over the last few weeks is that I have been re-implementing the whole network system. We had some serious concerns about the lack of maintenance of the network library we originally chose two years ago; plus we wanted to move away from trying to write our own lobby/cloud servers, which was becoming problematic. After a few prototypes, I was able to get another solution up and running on the Windows build. However, I want to put it through a few paces before releasing it to all the beta testers.

    If you are up for a little extra special testing, please switch to the "Dev" update channel, run a new Update and try the new build. We can use this thread to coordinate testing connections amongst each other. Once I verify with Ryan that we can get the Mac build online and once I've been able to test with a few people, I plan to move into the Live channel and pick up the update frequency again.

    Regards,
    JPG

  2. #2
    Lua, I will make the change in my FGU and I will perform tests, but I am always in doubt only should the host be Dev or the others too?

  3. #3
    damned's Avatar
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    Quote Originally Posted by yako2020 View Post
    Lua, I will make the change in my FGU and I will perform tests, but I am always in doubt only should the host be Dev or the others too?
    Everyone should be on the same build.
    Eg all on Live or Test or Dev.

  4. #4
    I just updated to Dev, so whenever someone with the Dev build sees my campaign open then please join for testing

    Probably I will run it in the background from time to time and therefore I may not be immediately there to test other things (but the sound-ding is activated for whispers such that you can try to annoy me with the whisper-ding to get my attention )
    Last edited by Kelrugem; January 29th, 2020 at 05:09.

  5. #5
    The current Live version and the Dev version will not be able to talk to each other and use completely different lobby systems.

    Regards,
    JPG

  6. #6
    damned's Avatar
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    Where is it pulling rulesets from?
    C:\Users\damian.hupfeld\AppData\Roaming\SmiteWorks \Fantasy Grounds\rulesets is not loading my current build of MoreCore.... it has an old build and I dont know where from!


    Edit - found it!
    C:\Users\damian.hupfeld\AppData\Roaming\SmiteWorks \Fantasy Grounds\channels\Dev\rulesets

  7. #7
    Yes, the channels now have their own folder space, so that you can switch between Live and Dev without having to do a full update. A special request from Doug.

    Regards,
    JPG

  8. #8

  9. #9
    Zacchaeus's Avatar
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    Mine's up too.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #10
    I joined Zacchaeus's game. I was able to join, to create a character and to write chat messages. Then I tried to load the D&D 5e PHB; FGU was still somewhat responsive but chat messages and rolls were not posted into the chat anymore (not sure about Zacchaeus, he was eating while I secretly joined and tested )

    The PHB got never loaded and then the game crashed with the following error messages:

    Code:
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (textwidget) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (textwidget) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (genericcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (textwidget) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (GameSystem) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (genericcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (CharManager) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (genericcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (textwidget) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (textwidget) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (VersionManager2) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (CombatManager2) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (genericcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (textwidget) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [29.01.2020 18:03:35] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    Zacchaeus also wrote me that the game seemingly crashes after being open for around an hour, therefore I am not sure whether this had to do with the PHB (but the PHB never got loaded as described)

    I hope this bit helps

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