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December 6th, 2020, 07:47 #1
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Trying to Add Specific Type Target Damage to Weapon...Not Working...Help!
I want to add additional damage of a specific type to a weapon if the type of creature being attacked is a Fey. I've tried adding it the Properties field on the weapon and I've tried it a couple different ways:
[IFT: TYPE(Fey); DMG:1d4, cold]
IFT: TYPE(Fey); DMG:1d4, cold
The target creature I've been working with is a sprite, which is a Type = Fey
It doesn't really matter the weapon type but, in this case, I'm trying to add it to a Battle Axe.
So, I want it to do:
1d8 S + 1d4 cold if it's a Fey
1d8 S if it's not a Fey
Is this even possible? Have I messed up the formatting in some way? Please Help!
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December 6th, 2020, 08:46 #2
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December 6th, 2020, 21:12 #3
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I tried that, both uppercase and lowercase Fey/fey and added it in different spots. These are the uppercase versions. It seems like it should be a really easy thing to do but, still not working.
Cold Iron 1.jpg
Cold Iron 2.jpg
Sprite.jpg
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December 6th, 2020, 21:31 #4
If you do it without cold does it work?
If you do the same thing and target undead does it work?
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December 7th, 2020, 04:19 #5
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Removing the “cold” so it looked like IFT: TYPE (Fey); DMG: 1d4 or IFT: TYPE (fey); DMG: 1d4, (I tried both) and attacking a sprite didn’t work.
Leaving the “cold” but changing it to be IFT: TYPE (undead); DMG: 1d4, cold, the damage was ignored because I attacked a zombie. When I removed cold, the extra 1d4 was ignored.
I couldn't get ATK:1 or DMG: 1d4 to work either.
When I created an effect (see image below) and applied it to myself it worked fine. Why won't it work when you just add it directly to a weapon though?
Effect.jpg
Here's an unrelated but odd thing. I did enough damage to kill a Zombie and it put an Unconscious effect on the dwarf I had attack him.
Issue.jpgLast edited by MenzelG; December 7th, 2020 at 04:26.
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December 7th, 2020, 06:42 #6
Last edited by celestian; December 7th, 2020 at 06:54.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 7th, 2020, 07:33 #7
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I'm running 2e. I've gotten it to work as an effect, which is what it looks like you have there but, was is added to the weapon itself or created as a separate power/effect that you turn on whenever you're using the weapon?
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December 7th, 2020, 09:09 #8If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 7th, 2020, 15:35 #9
If you have added effects to a weapon and the weapon is equipped and the character is in the CT it should work. The only thing that you need to make sure is set, the "on action" flag in the effect on the weapon. That makes sure that the only time the effect is used is on that weapon, not every single attack/power the character uses.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 7th, 2020, 17:38 #10
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For all of the testing that I did, the weapon was equipped and the character was in the CT. When I attempted to create the effect as a part of the weapon itself, I couldn't get it to work...it ignored it. When I created the same effect as a separate power, with the exact same text, and turned it on, it worked fine but, it would essentially be applied for every single attack regardless of the weapon being used. The results look like the screenshots that you attached. I've attached screenshots of everything I have to try and show what I've done.
Image of the weapon being equipped with NO effect built into the weapon
Weapon.jpg
Image of the effect created as a power
Effect as Power.jpg
Image of the character in the CT and the effect turned on
Combat Tracker and Effect.jpg
Damage results. You can see the
Attack Result.jpg
You can see the effect is being applied in the Damage Results image.
Would it be possible to get screen shots of where/how you configured the weapon itself? If I understand what you are saying, you have the effect set up as a part of the weapon and not separate like I have it and I'm doing something wrong. I just need to figure out what it is.
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