DICE PACKS BUNDLE
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  1. #61

    Join Date
    Aug 2016
    Location
    Belgrade, Serbia
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    34
    Quote Originally Posted by mattekure View Post
    FG, Syrinscape & Macs
    FG Unity: FGU will have a native mac client which should resolve these issues. With a Syrinscape player mac client, and an FGU mac client, they should be able to communicate without issue.
    Hi,
    I just want to inform you that unfortunately even on FGU this is not working well. To my understanding this is not FGU fault, but rather Syrinscape problem. Syrinscape Online Player just doesn't handle URLs properly. Therefore, I wrote my own small app that properly handles calls from FGU and sends https requests to Syrinscape.

    I will post it here for everyone that needs it:
    Syrinscape Bridge.zip

    Keep in mind that this is not compiled for distribution, and recent macOS versions may refuse to run it. In order to open app you may need to disable Gatekeeper. More on this topic can be found there:https://www.phonetransfer.org/disable-gatekeeper.html

    Run the app once in order to register itself with URL scheme.
    Just to clarify again, this will work for FGU only. As you explained, FGC on mac is emulated and URL handling is not working at all.

    Cheers
    Last edited by Nemesismmx; February 19th, 2020 at 20:20. Reason: fixed typo

  2. #62
    thanks for posting that. Hope some users find it helpful.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #63
    I received reports this morning that the extension was causing some issues with the Savageworlds ruleset. I am looking into whats causing it. The observed behavior is that exploding dice do not trigger and some rolls that should be grouped are each listed on their own line. Like 2d6 becomes 1d6 and 1d6 on separate lines.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  4. #64
    Nemesismmx, thanks for posting this, but do you have a version that works with older versions of the MacOS, specifically 10.13?

  5. #65

    Join Date
    Aug 2016
    Location
    Belgrade, Serbia
    Posts
    34
    Hey,
    Sorry, I didn't realise that I made a build only for 10.15. Here is the one that is built for 10.12 and above. I cannot test it, so if it is not working please tell me:
    Syrinscape Bridge_10.12.zip

  6. #66
    v1.5 is being released today. Its a minor fix for the SavageWorlds ruleset. The new chat trigger functionality was interfering with some of the dice rolls in the chat causing exploding dice to not work.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #67
    It worked! Thanks. Any Mac user just hold down the control key and click on the app and choose open from the menu. Once you do this once it should open normally by double clicking on it.

  8. #68
    Graylock's Avatar
    Join Date
    Jun 2015
    Location
    Hudson Valley New York
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    86
    Hmm, I'm playing with FGU tonight and will check this out....Thanks all!
    TheEldritchPress.com
    Editions 1st-5th since '79
    Running on a Mac. Yup, I'm one of those guys

  9. #69
    Graylock's Avatar
    Join Date
    Jun 2015
    Location
    Hudson Valley New York
    Posts
    86
    Yup, worked like a charm. Great work, nemesismmx!
    TheEldritchPress.com
    Editions 1st-5th since '79
    Running on a Mac. Yup, I'm one of those guys

  10. #70
    Mattekure just tried the chat triggered sounds. It works great. But I do have a question. If I build on or change some of the sounds that are triggered and you do update will I loose what I have done? What is best way to conserve the changes and keep current on your updates? Sorry i am a novice here. Thank you for your work and thank you for your time in advance for answering this.

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